Visual Basic Game Programming for Teens, 3rd Edition

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Visual Basic Game Programming for Teens, 3rd Edition
 

  • Author:Jonathan S. Harbour
  • Length: 512 pages
  • Edition: 3
  • Publisher: Course Technology PTR
  • Publication Date: 2010-12-23
  • ISBN-10: 1435458109
  • ISBN-13: 9781435458109
  • Sales Rank: #879004 (See Top 100 Books)
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  • Buy Print:Buy from amazon


    Book Description

    VISUAL BASIC GAME PROGRAMMING FOR TEENS, THIRD EDITION teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free-to-download and easy-to-use Visual Basic 2008 Express. You will learn step-by-step how to construct each part of the game engine using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. If you like playing RPGs, you’ll love learning how to create your own because you have complete control over the game world. You’ll gain a basic understanding of Visual Basic, giving you a game programming foundation, and the ability to use the tools and source code you create for other custom games. In each chapter you’ll study short examples of code to help you build the different components of the game, including the foundational elements, the game engine, and all the gameplay components. You’ll build the sample game from chapter to chapter, adding new elements and features as you learn them. And by the end of the book you’ll have created a working RPG from scratch! With the tools, code, and skills you learn you’ll be able to start creating your very own game adventures in no time.

    Features of Visual Basic Game Programming for Teens (Third Edition) 

    • Covers Visual Basic 2008, and is compatible with Visual Basic 2010.
    • Shows teens and beginners how to create their own 2D role-playing game.
    • Teaches game programming using Visual Basic Express, which is free to download.
    • Uses clear and easy-to-understand instructions.
    • “Note,” “Tip,” “Hint,” and “Definition” boxes throughout the text offer additional info from the author.

    Book Contents

    The book is divided into three major parts.

    “Part I, Building Blocks” includes eight chapters that form the foundation of the role-playing game that is developed in the book. These chapters cover subjects like Windows Forms, bitmaps, sprite animation, user input, collision detection, and similar core subjects.

    “Part II, Game World” includes five chapters devoted to building the game engine components needed to manage and render the game world in which the player will live. The core of this game world is a tiled scroller and a level editor.

    “Part III, Gameplay” includes seven chapters that develop all of the gameplay components of the role-playing game that make the game truly playable. This part offers additional game editors and classes that make it possible to fight monsters, pick up treasure, manage the player’s inventory and equipped gear, gain experience and level up, talk with NPCs, and go on quests. The final game demo in the last chapter shows how the reader may build his own custom RPG using all of the tools and source code.

    中文:

    书名:面向青少年的Visual Basic游戏编程,第三版

    面向青少年的Visual Basic游戏编程,第三版教青少年和其他初学者如何使用免费下载且易于使用的Visual Basic 2008速成版创建他们自己的2D角色扮演游戏(RPG)。您将逐步了解如何使用Windows Forms和GDI+构建游戏引擎的每个部分,包括平铺滚动条、游戏编辑器和脚本。如果你喜欢玩RPG,你一定会喜欢学习如何创建自己的RPG,因为你完全控制了游戏世界。您将对Visual Basic有一个基本的了解,从而掌握游戏编程的基础,并能够使用您为其他自定义游戏创建的工具和源代码。在每一章中,您将学习简短的代码示例,以帮助您构建游戏的不同组件,包括基本元素、游戏引擎和所有游戏组件。您将逐章构建示例游戏,并在学习过程中添加新的元素和功能。在这本书的最后,你将从头开始创建一个可以工作的RPG!有了你学到的工具、代码和技能,你很快就能开始创建你自己的游戏冒险。

    的特点 面向青少年的Visual Basic游戏编程 (Third Edition)

    • 涵盖了Visual Basic 2008,并与Visual Basic 2010兼容。
    • 展示青少年和初学者如何创建他们自己的2D角色扮演游戏。
    • 教授使用可免费下载的Visual Basic速成版进行游戏编程。
    • 使用清晰且易于理解的说明。
    • 正文中的提示、提示和定义方框提供了作者提供的其他信息。

    图书目录

    这本书分为三大部分。

    “第一部分,构建块” 包括八章,构成了书中开发的角色扮演游戏的基础。这些章节涵盖Windows窗体、位图、精灵动画、用户输入、冲突检测等主题,以及类似的核心主题。

    第二部分,游戏世界” 包括五章,致力于构建管理和渲染玩家将生活的游戏世界所需的游戏引擎组件。这个游戏世界的核心是一个平铺的卷轴和一个关卡编辑器。

    第三部分,游戏性; 包括七章,开发角色扮演游戏的所有游戏组件,使游戏真正可玩。这一部分提供了额外的游戏编辑和职业,使之有可能与怪物战斗,拾取宝藏,管理玩家的库存和装备,获得经验和升级,与NPC交谈,并进行任务。最后一章中的最后一个游戏演示展示了读者如何使用所有工具和源代码构建自己的定制RPG。

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