Video Games

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Video Games
 

  • Author:Lisa McCoy
  • Length: 145 pages
  • Edition: 1
  • Publisher: Ferguson Publishing Company
  • Publication Date: 2010-07-01
  • ISBN-10: 0816079609
  • ISBN-13: 9780816079605
  • Sales Rank: #14079316 (See Top 100 Books)
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    Book Description

    Video games are one of today’s most popular forms of entertainment. According to the Entertainment Software Association, the U.S. computer and video game industry had software sales of $9.5 billion in 2007—an increase of more than 300 percent since 1996. Two major trends are the growth of mobile gaming and online gaming. Producing and selling successful video games is a huge collaborative effort, often requiring the skills of numerous artists, marketing specialists, musicians, producers, programmers, salespeople, and writers.

    Video Games examines the complexities of this highly creative industry and identifies what it takes to succeed. Featuring essential information everyone in the field should know, fast facts, tips for effective business communications and networking, and much more, this helpful new resource is written in conversational language from an insider’s perspective. It pres a capsule history of video games as well as an overview of the current state of the gaming industry, a breakdown of key jobs in this field, and an extensive glossary with industry jargon.

    Table of Contents

    Chapter 1 Industry History
    Chapter 2 State of the Industry
    Chapter 3 On the Job
    Chapter 4 Tips for Success
    Chapter 5 Talk Like a Pro
    Chapter 6 Resources

    中文:

    书名:电子游戏

    电子游戏是当今最受欢迎的娱乐形式之一。根据娱乐软件协会的数据,2007年美国计算机和视频游戏行业的软件销售额为95亿美元,自1996年以来增长了300%以上。两大趋势是手机游戏和在线游戏的增长。制作和销售成功的视频游戏是一项巨大的合作努力,通常需要无数艺术家、营销专家、音乐家、制片人、程序员、销售人员和作家的技能。

    视频游戏研究了这个高度创意的行业的复杂性,并确定了成功所需的条件。这个有用的新资源以业内每个人都应该知道的基本信息为特色,快速的事实,有效的商业、通信和网络的提示,以及更多,是从内部人士的角度用对话语言编写的。它简要介绍了视频游戏的历史,概述了游戏行业的现状,对该领域的关键工作进行了细分,并提供了大量的行业术语。

    目录表

    第1章行业历史
    第二章行业状况
    Chapter 3 On the Job
    第四章成功秘诀
    第五章像个专业人士一样说话
    第六章资源

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