Python Programming for Teens

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Python Programming for Teens
 

  • Author:Kenneth A. Lambert
  • Length: 272 pages
  • Edition: 1
  • Publisher: Cengage Learning PTR
  • Publication Date: 2014-06-25
  • ISBN-10: 1305271955
  • ISBN-13: 9781305271951
  • Sales Rank: #2235363 (See Top 100 Books)
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    Book Description

    If you want to learn how to program in Python, one of today’s most popular computer programming languages, PYTHON PROGRAMMING FOR TEENS is the perfect first step. Written by teacher, author, and Python expert Kenneth Lambert, this book will help you build a solid understanding of programming and prepare you to make the jump to other languages and more advanced instruction. In PYTHON PROGRAMMING FOR TEENS, you will learn problem solving, program development, the basics of using classes and objects, and more. Special topics include 2-D geometry, fractals, animations, and recursion. The book’s topics are illustrated using turtle graphics, a system that provides graphical output from programs and makes learning more fun. Get started programming today with PYTHON PROGRAMMING FOR TEENS.

    Table of Contents

    Chapter 1 Getting Started with Python
    Chapter 2 Getting Started with Turtle Graphics
    Chapter 3 Control Structures: Sequencing, Iteration, and Selection
    Chapter 4 Composing, Saving, and Running Programs
    Chapter 5 Defining Functions
    Chapter 6 User Interaction with the Mouse and the Keyboard
    Chapter 7 Recursion
    Chapter 8 Objects and Classes
    Chapter 9 Animations
    Appendix A Turtle Graphics Commands
    Appendix B Solutions to Exercises

    中文:

    书名:Python Programming for Teens

    如果你想学习如何使用当今最流行的计算机编程语言之一的Python语言进行编程,青少年使用的Python语言编程是完美的第一步。这本书由教师、作者和Python专家Kenneth Lambert撰写,将帮助您建立对编程的坚实理解,并为您跳到其他语言和更高级的教学做好准备。在面向青少年的Python编程中,您将学习解决问题、程序开发、使用类和对象的基础知识等。专题包括二维几何、分形学、动画和递归。这本书的主题是用海龟图形来说明的,这是一个提供程序图形输出的系统,使学习变得更有趣。现在就开始使用面向青少年的Python编程。

    Table of Contents

    Chapter 1 Getting Started with Python
    第2章海龟图形入门
    第三章控制结构:排序、迭代和选择
    第4章编写、保存和运行程序
    第5章定义函数
    第6章用户与鼠标和键盘的交互
    Chapter 7 Recursion
    第八章对象和类
    第九章动画
    附录A海龟图形命令
    附录B习题解答

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