Book Description
Program your own BeagleBone Black projects!
Build creative BeagleBone Black devices–no prior programming or electronics experience required. In Programming the BeagleBone Black, electronics guru Simon Monk explains essential application development methods through straightforward directions and cool downloadable examples. Discover how to navigate the board, write and debug code, use expansion capes, and control external hardware. Easy-to-follow plans show you how to wire up and program a Web-controlled roving robot and an e-mail notifier that lights an incandescent lamp.
- Set up the BeagleBone Black and explore its features
- Connect to your computer via USB or Ethernet
- Use the BeagleBone Black as a stand-alone PC
- Write and execute BoneScript code
- Use JavaScript functions and timers
- Perform analog and digital I/O
- Work with expansion capes and modules
- Design Web interfaces that control electronics
- Assemble and program a robot and an e-mail notifier
Table of Contents
Chapter 1 Introduction and Setup
Chapter 2 A Linux Computer
Chapter 3 JavaScript Basics
Chapter 4 JavaScript Functions and Timers
Chapter 5 Arrays, Objects, and Modules
Chapter 6 BoneScript
Chapter 7 Hardware Interfacing
Chapter 8 Using Capes and Modules
Chapter 9 Web Interfaces
Chapter 10 A Roving Robot
Chapter 11 E-mail Notifier
Appendix A Parts
Appendix B JavaScript Quick Reference
Appendix C BeagleBone Black GPIO Pinout
中文:
书名:Programming the BeagleBone Black: Getting Started with JavaScript and BoneScript
为您自己的Beaglebone Black项目编程!
打造富有创意的Beaglebone Black设备,无需事先编程或电子经验。在……里面 编程Beaglebone Black,电子学大师西蒙·蒙克通过直截了当的指导和酷的可下载示例解释了基本的应用程序开发方法。了解如何导航电路板、编写和调试代码、使用扩展卡帽以及控制外部硬件。简单易懂的计划向你展示了如何对网络控制的漫游机器人和点亮白炽灯的电子邮件通知器进行布线和编程。
- 设置Beaglebone Black并探索其功能
- 通过USB或以太网连接到您的计算机
- 将Beaglebone Black用作独立PC
- Write and execute BoneScript code
- 使用JavaScript函数和计时器
- 执行模拟和数字I/O
- 使用扩展盖板和模块
- 设计控制电子设备的Web界面
- 组装和编程一个机器人和一个电子邮件通知器
Table of Contents
第1章介绍和设置
第2章Linux计算机
Chapter 3 JavaScript Basics
Chapter 4 JavaScript Functions and Timers
第5章数组、对象和模块
第6章BoneScrip
第七章硬件接口
第8章使用CAPE和模块
第9章Web界面
第十章巡回机器人
第11章电子邮件通告程序
Appendix A Parts
附录B:JavaScript快速参考
附录C Beaglebone黑色GPIO引脚
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