Beginning Android Tablet Programming

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Beginning Android Tablet Programming
 

  • Author:Robbie Matthews
  • Length: 292 pages
  • Edition: 1
  • Publisher: Apress
  • Publication Date: 2011-11-02
  • ISBN-10: 143023783X
  • ISBN-13: 9781430237839
  • Sales Rank: #3000702 (See Top 100 Books)
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  • Buy Print:Buy from amazon


    Book Description

    Beginning Android Tablet Programming starts off by showing how to get your system ready for Android tablet programming. You won’t need any previous Android experience, because you’ll learn all about the basic structure of an Android program and how the Android operating system works—and then you’ll learn how to write your first Android tablet application from scratch!

    Beginning Android Tablet Programmingthen equips you to build a set of interesting and fully-working Android tablet applications. These projects will give you the inspiration and insights to build your own Android programs in the future.

    You’ll be introduced to 2D programming, and you’ll see what you can do with a touch screen interface and the Honeycomb SDK. Of course, 3D programming is even more alluring for many programmers. If that includes you, you’ll learn about how Honeycomb has changed the game for Android graphics programming, and get your first taste of 3D programming on an Android tablet.

    Lights, camera, action! You’ll learn along the way how Android Honeycomb gives you access, through your programming, to all those interesting sensors that tablet computers are equipped with today—beyond the touch screen itself. You’ll learn, for example, how you to use a tablet GPS sensor to locate your car!

    You’ll also discover how you can access files on your tablet—or on the web—through programming, and then build on that insight to create your own file browser application. This Android project contains many useful coding techniques appropriate for many situations you might encounter in your future programming Android tablet applications; you’ll be glad to have them under your belt.

    So do you want to write programs that can receive and send reminder messages via SMS? Do you want to write your first 2D or 3D game on Android? Perhaps you’d like to write an application that sorts out all your contacts for you! Beginning Android Tablet Programming introduces you to Android tablet programming, and shows how you can program your Android tablet from scratch to do what you want!

    What you’ll learn

    • Programming for a touch screen environment
    • Learn about the new facilities available from Android 3.0 Honeycomb
    • Take advantage of sensors and data feeds while writing entirely new applications
    • Code a game for an Android tablet
    • How to write Android tablet programs code in programming languages other than Java
    • Transition from an Android smart phone environment to an Android tablet

    Who this book is for

    • Beginning and intermediate Android programmers
    • Intermediate Java programmers
    • Intermediate programmers in open-source programming languages, especially Python

    Table of Contents

    1. Getting Started 
    2. How Android Works
    3. What You Can Do with an Android Tablet
    4. Beyond Java: Programming in Python and Friends
    5. Project 1: Media Player
    6. Explorer:An Android File Explorer
    7. Contact Manager:and other potentially useful applications
    8. Dude, Where’s My Car?:Adventures in GPS
    9. Let the games begin!: Some 2d and 3d graphical game techniques
    10. Remind Me:Playing with Alarms and SMS
    11. Everything Else: Advanced Techniques and other stuff

    中文:

    书名:开始Android平板电脑编程

    开始Android平板电脑编程 首先介绍如何让您的系统为Android平板电脑编程做好准备。你不需要任何以前的Android经验,因为你将学习所有关于Android程序的基本结构和Android操作系统如何工作的知识,然后你将学习如何从头开始编写你的第一个Android平板应用程序!

    开始Android平板电脑编程后,您将准备好构建一套有趣且功能齐全的Android平板电脑应用程序。这些项目将给你灵感和洞察力,让你在未来构建自己的Android程序。

    你将被介绍2D编程,你将看到你能用触摸屏界面和蜂巢SDK做些什么。当然,3D编程对许多程序员来说更具诱惑力。如果这其中包括你,你将了解到蜂巢如何改变了Android图形编程的游戏规则,并让你第一次在Android平板电脑上体验3D编程。

    灯光,摄像机,开拍!在此过程中,您将了解Android Honeycomb如何通过编程让您访问当今平板电脑所配备的所有有趣的传感器–而不仅仅是触摸屏本身。例如,你将学习如何使用平板电脑GPS传感器来定位你的汽车!

    您还将了解如何通过编程访问平板电脑上或Web上的文件,然后在此基础上创建您自己的文件浏览器应用程序。这个Android项目包含许多有用的编码技术,适用于您在未来的编程中可能遇到的许多情况-Android平板电脑应用程序;您将很高兴能在您的身边拥有这些技术。

    那么,你想编写可以通过短信接收和发送提醒消息的程序吗?你想在Android上写你的第一个2D或3D游戏吗?也许您想编写一个应用程序,为您整理所有联系人! 开始Android平板电脑编程 向您介绍Android平板电脑编程,并向您展示如何从头开始为您的Android平板电脑编程,以实现您的愿望!

    What you’ll learn

    • 用于触摸屏环境的编程
    • 了解Android 3.0蜂巢提供的新功能
    • 在编写全新应用程序的同时利用传感器和数据馈送
    • 为Android平板电脑编写游戏代码
    • 如何用Java以外的编程语言编写Android平板电脑程序代码
    • 从Android智能手机环境过渡到Android平板电脑

    Who this book is for

    • 初级和中级Android程序员
    • 中级Java程序员
    • 使用开放源码编程语言的中级程序员,尤其是Python

    目录表

    1. Getting Started 
    2. How Android Works
    3. 您可以使用Android平板电脑做什么
    4. 超越Java:在Python和Friends中编程
    5. 项目1:媒体播放器
    6. 资源管理器:Android文件资源管理器
    7. 联系人经理:以及其他可能有用的应用程序
    8. 伙计,我的车呢?:GPS探险
    9. 让游戏开始吧!:一些2D和3D图形游戏技巧
    10. Remind Me:Playing with Alarms and SMS
    11. Everything Else: Advanced Techniques and other stuff
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