Write Code Like a Pro: Create Working Applications

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Write Code Like a Pro: Create Working Applications
 

  • Author:Guthals
  • Length: 224 pages
  • Edition: 1
  • Publisher: For Dummies
  • Publication Date: 2017-12-18
  • ISBN-10: 1119404177
  • ISBN-13: 9781119404170
  • Sales Rank: #8184549 (See Top 100 Books)
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  • Buy Print:Buy from amazon


    Book Description

    CODERS ARE ROCK STARS

    Coders are the people who are building the future. You can stake your own claim on the future by learning pro coding techniques. Take a look inside to figure out how and why coders think a bit differently, the basics of building a working application with a professional coding language, and how to test your app to make sure it works. Get a jump on your future as a rock-star coder today!

    • See the big picture – get a grip on how pro coders start and finish a project
    • Know the code – get your hands on a pro coding language and put it to work
    • Make things happen – create a working application you can share with friends

    Table of Contents

    Chapter 1: Getting Started with Java and Processing
    Chapter 2: Writing Your First Program
    Chapter 3: Drawing with Code
    Chapter 4: Adding Color to the Canvas
    Chapter 5: Coding Your First Animation
    Chapter 6: Allowing User Interaction
    Chapter 7: Coding Your First Game
    Chapter 8: Making Artificial Intelligence
    Chapter 9: Planning Your Ninja Bird Game
    Chapter 10: Planning Your Ninja Bird Methods
    Chapter 11: Coding the Ninja Bird Basics
    Chapter 12: Coding the Final Ninja Bird Code

    中文:

    书名:Write Code Like a Pro: Create Working Applications

    程序员是摇滚明星

    编码员是建设未来的人。您可以通过学习专业编码技术来确定自己对未来的要求。让我们深入了解一下,程序员如何以及为什么会有一些不同的想法,用专业的编码语言构建一个可工作的应用程序的基础知识,以及如何测试您的应用程序以确保其工作。今天就跳上你作为摇滚明星编码员的未来吧!

    • See the big picture -掌握专业程序员如何开始和完成项目
    • Know the code -获得一种专业编码语言并将其付诸实践
    • Make things happen -创建可与朋友共享的工作应用程序

    Table of Contents

    第1章:Java入门和处理
    Chapter 2: Writing Your First Program
    第三章:使用代码绘图
    第4章:为画布添加颜色
    第5章:编写您的第一个动画
    第6章:允许用户交互
    第7章:编写您的第一个游戏
    第八章:制造人工智能
    第9章:计划你的忍者小鸟游戏
    第十章:计划你的忍者鸟方法
    第11章:编写忍者鸟的基本知识
    Chapter 12: Coding the Final Ninja Bird Code

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