The Advanced Game Developer’s Toolkit: Create Amazing Web-based Games with JavaScript and HTML5

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The Advanced Game Developer’s Toolkit: Create Amazing Web-based Games with JavaScript and HTML5
 

  • Author:Rex van der Spuy
  • Length: 185 pages
  • Edition: 1st ed.
  • Publisher: Apress
  • Publication Date: 2017-07-22
  • ISBN-10: 1484210980
  • ISBN-13: 9781484210987
  • Sales Rank: #1817364 (See Top 100 Books)
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  • Buy Print:Buy from amazon


    Book Description

    Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design.

    You’ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you’re comfortable using.

    You’ll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web.

    The Advanced Game Developer’s Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you’ve already read Advanced Game Design with HTML5 and JavaScript by the same author.

    What You’ll Learn

    • Work with advanced tile-based design techniques for puzzle, platform and maze games
    • Use Tiled Editor to build game worlds
    • Build path-finding and AI systems using Line of Sight and A* (A-Star)
    • Make isometric games
    • Manage complexity to build games of any size that scale seamlessly

    Who This Book Is For

    Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes.

    Table of Contents

    Chapter 1: Getting Started
    Chapter 2: Using Tiled Editor
    Chapter 3: Tile-Based Collision
    Chapter 4: Isometric Maps
    Chapter 5: Pathfinding Basics
    Chapter 6: Finding the Shortest Path
    Chapter 7: More Fun with Tile-Based Games

    中文:

    书名:The Advanced Game Developer’s Toolkit: Create Amazing Web-based Games with JavaScript and HTML5

    掌握专业HTML5和JAVASCRIPT 2D游戏开发所需掌握的最重要的技能和技巧。这本书深入探讨了视频游戏设计的许多伟大的经典技巧。

    您将了解如何使用平铺编辑器开发游戏和游戏关卡,如何实现基于平铺的碰撞,如何设计高级寻路和敌人AI系统,宽相位碰撞的基础,以及如何制作等距游戏。所有技术和支持代码都以易于理解的方式解释,并以通用的方式编写,以便它们可以应用于任何您喜欢使用的游戏引擎或技术。

    您将找到详细的工作示例,其中包含数十个插图和许多概念,您可以自由地将其应用到您自己的项目中。所有的数学和编程技术都得到了详细的解释,并提供了开放式的示例,以鼓励您想出在自己的游戏中使用这些技术的创新方法。您可以将在本书中学到的内容用作为台式机、手机、平板电脑或网络制作游戏的基础。

    The Advanced Game Developer’s Toolkit 如果你已经有了一些JavaScript游戏制作经验,那么这是一个很好的下一步,如果你已经读过了,那么这是一个很好的续篇。使用HTML5和JavaScript的高级游戏设计由同一作者撰写。

    你会学到什么?

    • 使用先进的拼图、平台和迷宫游戏设计技术
    • 使用平铺编辑器构建游戏世界
    • 使用视线和A*(A-Star)构建路径查找和人工智能系统
    • Make isometric games
    • 管理复杂性,以构建可无缝扩展的任何规模的游戏

    这本书是为谁写的

    有一定经验的视频游戏开发人员希望学习他们需要了解的基本技术,以将他们的技能提升到一个新的水平,并且适合希望理解和微调他们编写的每一行代码的读者,而不是求助于快速修复。

    Table of Contents

    第1章:入门
    第2章:使用平铺编辑器
    第3章:基于平铺的碰撞
    第4章:等轴测贴图
    Chapter 5: Pathfinding Basics
    第6章:查找最短路径
    第7章:基于磁贴的游戏带来更多乐趣

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