Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser

0
(0)

Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser
 

  • Author:Andre Alves Garzia
  • Length: 322 pages
  • Edition: 1
  • Publisher: Apress
  • Publication Date: 2020-10-11
  • ISBN-10: 1484260589
  • ISBN-13: 9781484260586
  • Download:Register/Login to Download
  • Buy Print:Buy from amazon


    Book Description

    Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.

    Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You’ll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you’ll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile.

    After reading this book, you’ll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.

    What You Will Learn

    • Make use of procedural generation for dungeons, mazes, monsters, and treasure
    • Pick up skills to use Phaser to build games
    • Implement turn-based mechanics
    • Use tile-based graphics

    Who This Book Is For

    Game developers who want to build something fun and who have at least some prior JavaScript programming experience.

    中文:

    书名:Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser

    开始一次冒险,使用JavaScript从头开始构建一个类似无赖的应用程序。在经过战斗考验的Phaser库的帮助下,您将完成所有步骤来构建一个小的、有趣的、可玩的网络流氓游戏。作者将指导你如何在游戏中添加更多的功能,比如用敌人填充游戏,添加珍宝,等等。你将获得关于程序生成和基于瓷砖的地图的技术知识,以及学习游戏设计技能,例如什么让地下城变得有趣,如何在游戏中唤起情感。

    盗贼非常受独立开发人员的欢迎,因为他们专注于游戏而不是图形。你会明白为什么它们会在预算上吸引游戏设计师,并会发现它们是一个试验新奇想法和设计的好平台。在此过程中,您将介绍越来越受欢迎的流氓类型,它提供了一种非常随意的形式,既平易近人,又往往具有移动性。

    读完这本书后,你将准备创建你自己的无赖,深入程序生成,并将这里展示的一些技术引入其他类型和游戏项目中。

    你将学到什么

    • 利用程序生成地牢、迷宫、怪物和宝藏
    • 掌握使用Phaser构建游戏的技能
    • 实施基于话轮的机制
    • 使用基于磁贴的图形

    这本书是为谁写的

    游戏开发人员,他们想要构建一些有趣的东西,并且至少有一些以前的JavaScript编程经验。

  • 下载电子版:下载地址
  • 购买纸质版:亚马逊商城

    点击星号评分!

    平均分 0 / 5. 投票数: 0

    还没有投票!请为他投一票。

  • 推荐阅读

    评论 抢沙发

    评论前必须登录!

     

    登录

    找回密码

    注册