Unity 2017 Mobile Game Development

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Unity 2017 Mobile Game Development
 

  • Author:John P. Doran
  • Length: 360 pages
  • Edition: 1
  • Publisher: Packt Publishing
  • Publication Date: 2017-11-30
  • ISBN-10: 1787288714
  • ISBN-13: 9781787288713
  • Sales Rank: #320094 (See Top 100 Books)
  • Download:Register/Login to Download
  • Buy Print:Buy from amazon


    Book Description

    Unity 2017 Mobile Game Development: Build, deploy, and monetize games for Android and iOS with Unity

    Key Features

    • One-stop solution to becoming proficient in mobile game development using Unity 2017
    • Port your Unity games to popular platforms such as iOS and Android
    • Unleash the power of C# scripting to create realistic gameplay and animations in Unity 2017.

    Book Description

    Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own.

    Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.

    What you will learn

    • Use Unity to build an endless runner game
    • Set up and deploy a project to a mobile device
    • Create interesting gameplay elements using inputs from your mobile device
    • Monetize your game projects with Unity ads and in-app purchases
    • Design UI elements that can be used well in Landscape and Portrait mode at different resolutions, supporting phones, tablets, and PCs.
    • How to submit your game to the iOS and Android app stores

    About the Author

    John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams consisting of just himself to over 70 people in student, mod, and professional projects in different roles, from game designer to lead UI programmer. He previously worked at LucasArts on Star Wars: 1313 as a game designer. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a Bachelor of Science in game design.

    John is currently a part of DigiPen’s Research and Development branch in Singapore in addition to DigiPen Game Studios. He is also the lead instructor of the DigiPen-Ubisoft Campus Game Programming Program, instructing graduate-level students in an intensive, advanced-level game programming curriculum. In addition to that, he also tutors and assists students in various subjects and gives lectures on C#, C++, Unreal, Unity, game design, and more.

    He is the author of Unreal Engine Game Development Cookbook, Building an FPS Game in Unity, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, and Mastering UDK Game Development; additionally, he co-wrote UDK iOS Game Development Beginner’s Guide—all available from Packt Publishing.

    Table of Contents

    Chapter 1. Building your Game
    Chapter 2. Setup for Android & iOS Development
    Chapter 3. Mobile Input / Touch Controls
    Chapter 4. Resolution Independent UI
    Chapter 5. Advertising using Unity Ads
    Chapter 6. Implementing In-App Purchases
    Chapter 7. Getting Social
    Chapter 8. Using Unity Analytics
    Chapter 9. Making our title juicy
    Chapter 10. Game Build & Submission

    中文:

    书名:Unity 2017 Mobile Game Development

    Unity 2017移动游戏开发:使用Unity构建、部署Android和iOS游戏并从中获利

    Key Features

    • 使用Unity 2017精通手机游戏开发的一站式解决方案
    • 将您的Unity游戏移植到iOS和Android等流行平台
    • 释放C#脚本的力量,在Unity 2017中创建逼真的游戏和动画。

    图书描述

    Unity已经确立了自己在开发手机游戏方面的压倒性力量。如果你喜欢手机游戏,并想学习如何制作它们,但不知道从哪里开始,那么这本书正是你所需要的。这本书采取了一个明确的,一步一步的方法来建立一个无穷无尽的跑步者游戏使用Unity与大量的例子如何创建一个独特的游戏,你自己。

    从零开始,您将构建、设置一个简单的游戏,并将其部署到移动设备上。您将学习添加触摸手势和设计UI元素,这些元素可以在不同分辨率的横向和纵向模式下使用。在社交网络上分享你的游戏信息之前,你将探索使用Unity广告和应用内购买来实现游戏项目货币化的最佳方式。接下来,使用Unity的分析工具,你将能够通过洞察玩家如何喜欢和使用你的游戏来让你的游戏变得更好。最后,你将学习如何在iOS和Android应用商店上发布你的游戏,让全世界都能看到并一起玩。

    你将学到什么

    • 使用Unity构建一款无休止的跑者游戏
    • 设置项目并将其部署到移动设备
    • 使用移动设备的输入创建有趣的游戏元素
    • 通过Unity广告和应用内购买将游戏项目货币化
    • 设计的UI元素可以在不同分辨率的横向和纵向模式下很好地使用,支持手机、平板电脑和PC。
    • 如何将游戏提交到iOS和Android应用商店

    关于作者

    约翰·P·多兰 是一位从事游戏创作超过10年的技术游戏设计师。他在团队中参与了各种各样的游戏,从游戏设计师到首席用户界面程序员,从他自己到70多个学生、MOD和专业项目的不同角色。他之前曾在卢卡斯艺术公司担任游戏设计师,拍摄过《星球大战:1313》。后来,他毕业于华盛顿州雷蒙德市的DigiPen理工学院,获得了游戏设计理学学士学位。

    除了DigiPen游戏工作室外,John目前还是DigiPen在新加坡的研发部门的一员。他也是DigiPen-Ubisft校园游戏编程项目的首席讲师,指导研究生学习密集的高级游戏编程课程。除此之外,他还辅导和帮助学生学习各种学科,并讲授C#、C++、虚幻、团结、游戏设计等。

    他是虚幻引擎游戏开发指南、在Unity中构建FPS游戏、Unity游戏开发蓝图、UDK入门、UDK游戏开发和掌握UDK游戏开发的作者;此外,他还与人合著了UDK iOS游戏开发初学者指南-所有这些都可以从Packt出版公司获得。

    目录表

    第1章:构建您的游戏
    第2章:Android和iOS开发的设置
    第3章.移动输入/触摸控制
    第4章.与分辨率无关的用户界面
    第5章:使用Unity广告进行广告
    第6章:实施应用内购买
    Chapter 7. Getting Social
    第8章:使用Unity Analytics
    第九章.让我们的标题更有感染力
    Chapter 10. Game Build & Submission

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