Book Description
Develop graphically sophisticated apps and games today!
The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.
- Provides a project template for iOS and Android platforms
- Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more
- Offers explanation of full-function 2D and 3D graphics on embedded systems
- Addresses the principal technology for hardware-accelerated graphical rendering
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 offers important, need-to-know information if you’re interested in striking a perfect balance between aesthetics and functionality in apps.
Table of Contents
Chapter 1: Getting Started
Chapter 2: Setting Up Your Graphic Projections
Chapter 3: Dealing With Complex Geometry
Chapter 4: Building a Scene
Chapter 5: Optimization
Chapter 6: Real-Time Physics
Chapter 7: Camera
Chapter 8: Pathfinding
Chapter 9: Audio and Other Cool Game Programming Stuff
Chapter 10: Advanced Lighting
Chapter 11: Advanced Fx
Chapter 12: Skeletal Animation
中文:
书名:使用OpenGL ES 2.0进行iOS和Android游戏和图形编程
现在就开发图形化的复杂应用程序和游戏!
智能手机应用程序市场正在逐步增长,有新的市场缺口需要填补,这需要更复杂的图形应用程序和游戏。 使用OpenGL ES 2.0进行iOS和Android游戏和图形编程让您快速了解OpenGL ES 2.0技术在创建娱乐和高效应用程序和游戏方面的强大功能。本文将带领您开发一个带有实时代码的真实移动应用程序,它允许您使用Open GL ES 2.0所提供的所有最佳功能和工具。
- 提供iOS和Android平台的项目模板
- 深入研究OpenGL功能,包括画布、几何图形、光照效果、角色动画等
- 解释嵌入式系统上的全功能2D和3D图形
- 介绍硬件加速图形渲染的主要技术
使用OpenGL ES 2.0进行iOS和Android游戏和图形编程 如果你对在应用程序的美观和功能之间取得完美平衡感兴趣,它提供了重要的、需要知道的信息。
目录表
Chapter 1: Getting Started
第2章:设置图形投影
第3章:处理复杂几何体
Chapter 4: Building a Scene
Chapter 5: Optimization
第6章:实时物理
第七章:摄像机
第八章:寻路
Chapter 9: Audio and Other Cool Game Programming Stuff
第十章:高级照明
第11章:高级外汇
第12章:骨骼动画
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