Learning Unreal Engine Android Game Development

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Learning Unreal Engine Android Game Development
 

  • Author:Nitish Misra
  • Length: 259 pages
  • Edition: 1
  • Publisher: Packt Publishing
  • Publication Date: 2015-07-31
  • ISBN-10: 178439436X
  • ISBN-13: 9781784394363
  • Sales Rank: #3472277 (See Top 100 Books)
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  • Buy Print:Buy from amazon


    Book Description

    Tap into the power of Unreal Engine 4 and create exciting games for the Android platform

    About This Book

    • Dive straight into making fully functional Android games with this hands-on guide
    • Learn about the entire Android pipeline, from game creation to game submission
    • Use Unreal Engine 4 to create a first-person puzzle game

    Who This Book Is For

    If you are a game developer, designer, artist, or a beginner in the gaming industry and want to make Android games with Unreal Engine 4 efficiently, this book is ideal for you.

    In Detail

    Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game―Bloques!

    Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you’ve created the game, you will learn how to port and publish your game to the Google Play Store.

    In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.

    Table of Contents

    Chapter 1. Getting Started with Unreal 4
    Chapter 2. Launching Unreal Engine 4
    Chapter 3. Building the Game – First Steps
    Chapter 4. Using Actors, Classes, and Volumes
    Chapter 4.X folders
    Chapter 5. Scripting with Blueprints
    Chapter 6. Using Unreal Matinee
    Chapter 7. Finishing, Packaging, and Publishing the Game

    中文:

    书名:学习虚幻引擎Android游戏开发

    利用虚幻引擎4的强大功能,为Android平台创建令人兴奋的游戏

    About This Book

    • 使用这个实践指南,直接开始制作功能齐全的Android游戏
    • 了解整个Android管道,从游戏创建到游戏提交
    • 使用虚幻引擎4创建第一人称益智游戏

    这本书是为谁写的

    如果你是一名游戏开发者、设计师、艺术家或游戏行业的初学者,想要高效地使用虚幻引擎4制作Android游戏,这本书是你的理想之选。

    In Detail

    你有没有想过创造一款能让用户沉迷于手机的游戏?虚幻引擎4,以及它所有的工具和动力,将帮助你梦想成真!这本书旨在让你从第一页就开始使用虚幻引擎4,这本书将快速引导你完成前两章的基础知识。一旦你掌握了诀窍,我们就开始开发我们的游戏–花花公子!

    Bloque是一款有四个房间的益智游戏。每个房间都将比以前更具挑战性,随着你的发展,你将从移动和角色控制过渡到人工智能和产卵。一旦您创建了游戏,您将学习如何移植和发布您的游戏到Google Play商店。

    除了从头到尾构建一款Android游戏之外,您还将了解如何创造收入,以及如何使用该引擎提供的工具和功能来优化游戏性能。有了这本书,你将受到启发,为你未来的游戏开发项目提出自己的伟大想法。

    Table of Contents

    第1章:虚幻入门4
    第2章:启动虚幻引擎4
    Chapter 3. Building the Game – First Steps
    第4章:使用参与者、类和卷
    Chapter 4.X folders
    第5章:使用蓝图编写脚本
    第六章:虚幻日场的运用
    第7章.完成、打包和发布游戏

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