Building Android Games with Cocos2d-x

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Building Android Games with Cocos2d-x
 

  • Author:Raydelto Hernandez
  • Length: 147 pages
  • Edition: 1
  • Publisher: Packt Publishing
  • Publication Date: 2015-03-27
  • ISBN-10: 1785283839
  • ISBN-13: 9781785283833
  • Sales Rank: #1197345 (See Top 100 Books)
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  • Buy Print:Buy from amazon


    Book Description

    Learn to create engaging and spectacular games for Android using Cocos2d-x

    About This Book

    • Create fun physics games to rival the bestselling games on Google Play
    • Save time by creating your Android games using this integrated framework
    • Learn to create a simple game using step-by-step instructions provided throughout the book

    Who This Book Is For

    If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.

    In Detail

    Cocos2d-x is a multi-platform C++ gaming framework in active development maintained by Chukong technologies. It wraps all the essential elements needed for creating a game, making the task of game building very developer-friendly.

    Starting with a vital primer to get you up and running with your development environment, you will quickly dive in to exploring the latest version of this framework. You will understand major framework improvements to render objects at lightning speed, extend and maintain code easily, and improve the label API to add great functionality such as glow, shadows, and outlines to labels.

    Through the creation of a real game, you will explore the core components of development including Physics, enabling you to create realistic sprite movements, and particle systems to dynamically simulate explosions, fire, rain, and smoke, as well as exploring the sound engine to make your game more robust. Finish by integrating Cocos2d-x C++ code with native Android code to launch games with the classic Java Android application.

    Table of Contents

    Chapter 1: Setting up your Development Environment
    Chapter 2: Graphics
    Chapter 3: Understanding Game Physics
    Chapter 4: User Input
    Chapter 5: Handling Text and Fonts
    Chapter 6: Audio
    Chapter 7: Creating Particle Systems
    Chapter 8: Adding Native Java Code

    中文:

    书名:Building Android Games with Cocos2d-x

    学习使用coCos2d-x为Android创建引人入胜的精彩游戏

    About This Book

    • 创造有趣的物理游戏,与Google Play上最畅销的游戏相媲美
    • 使用此集成框架创建您的Android游戏,从而节省时间
    • 学习使用本书中提供的分步说明创建一个简单的游戏

    这本书是为谁写的

    如果你对C++编程语言有基本的了解,并且想要为Android平台创建视频游戏,那么这本技术和书籍是你的理想之选。

    In Detail

    CocoS2d-x是由Chukong Technologies维护的一个正在积极开发的多平台C++游戏框架。它包含了创建游戏所需的所有基本元素,使得构建游戏的任务对开发人员非常友好。

    从掌握开发环境所需的重要入门读物开始,您将快速深入了解该框架的最新版本。您将了解主要的框架改进,以便以闪电般的速度呈现对象,轻松扩展和维护代码,并改进Label API以向标签添加发光、阴影和轮廓等强大功能。

    通过创建一个真实的游戏,您将探索开发的核心组件,包括物理,使您能够创建逼真的精灵运动,以及粒子系统来动态模拟爆炸、火、雨和烟,以及探索声音引擎,使您的游戏更健壮。最后,将coCos2d-x C++代码与原生Android代码集成在一起,以使用经典的Java Android应用程序启动游戏。

    Table of Contents

    第1章:设置您的开发环境
    第2章:图形
    第三章:理解游戏物理学
    第4章:用户输入
    第5章:处理文本和字体
    Chapter 6: Audio
    Chapter 7: Creating Particle Systems
    第8章:添加本机Java代码

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