Learning Android Game Development

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Learning Android Game Development
 

  • Author:Nikhil Malankar
  • Length: 238 pages
  • Edition: 1
  • Publisher: Packt Publishing
  • Publication Date: 2017-05-26
  • ISBN-10: B01CR5GCYS
  • Sales Rank: #2413321 (See Top 100 Books)
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  • Buy Print:Buy from amazon


    Book Description

    Key Features

    • Leverage the latest features of Android N to create real-world 2D games
    • Architect a 2D game from scratch and level up your Android game development skill
    • Transition from developing simple 2D games to 3D games using basic Java code

    Book Description

    In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen.

    By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.

    What you will learn

    • Understand the nuts and bolts of developing highly interactive and interesting games for Android N
    • Link the interface to the code used in games through simple methods
    • Interact with the images on the screen and also learn to animate them
    • Set and save the game state and save high scores, hit points, and so on for your games
    • Get a grasp of various collision techniques and implement the bounding box technique
    • Convert your 2D games to 3D games using Android N
    • Get an understanding of the process of UI creation using Android Studio

    About the Author

    Nikhil Malankar started his journey into game development in 2011 by founding his company, GameEon, as the CEO, at the age of 17. GameEon has developed over 70+ games, of which 10 are available for download on Play Store and others are distributed worldwide via multiple distribution channels. Currently, he is running his new company–Next Move Digital–as the founder and CEO. Next Move Digital deals in digital media and game development.

    He has a total experience of 5 years in the field of game development and has worked on technologies such as Pygame (a subset of Python) to create GameEon’s first game, Kyte – Kite Flying Game, which has over 300,000 downloads on Google Play. He is also familiar with the Unity Game engine and has developed most of the games at GameEon in the same. He has also worked with Unreal Engine 4 to develop Special Ops, a first person shooter game for Android and iOS.

    He has also developed non-gaming apps and websites for clients. At GameEon, he also worked with multiple clients to develop games for them, and one of the most famous brands he has worked with is m-Indicator. He is also a social media influencer with a big following of his own on Facebook and is extremely passionate about playing games. With Next Move Digital, he aims to work on content creation, distribution, and licensing. He also operates a content website–Tell Me Nothing–under Next Move Digital, which focuses on lighthearted satirical content. His future endeavors with the company include making good-quality games for PC and console platforms.

    Currently, he is running Next Move Digital, as the Founder and CEO, that focuses on creating digital media content.

    Table of Contents

    Chapter 1. Introduction And Installation Of Android Sdk
    Chapter 2. Getting Familiar With Android Studio
    Chapter 3. Managing Inputs
    Chapter 4. Creating Sprites And Interactive Objects
    Chapter 5. Adding Animation To Your Game
    Chapter 6. Collision Detection And Basic Ai
    Chapter 7. Using Sprites To Create Explosions
    Chapter 8. Creating A Ui
    Chapter 9. Converting Your Game From 2D To 3D
    Chapter 10. Working Further On 3D Game

    中文:

    书名:Learning Android Game Development

    Key Features

    • 利用Android N的最新功能创建真实世界的2D游戏
    • 从头开始设计2D游戏,提升您的Android游戏开发技能
    • 使用基本Java代码从开发简单的2D游戏过渡到3D游戏

    图书描述

    在这本书中,我们将从安装Android Studio及其组件开始,并设置它为Android N做好准备。我们教你如何接受用户的输入,创建图像并与他们交互,以及使用精灵创建动画。然后,您将探索各种碰撞检测方法,并使用精灵创建爆炸。接下来,您将经历用户界面的创建过程,并了解如何创建按钮以及在屏幕上显示分数和其他参数。

    在这本书的最后,你会有一个工作的例子,并了解2D平台游戏,如超级马里奥,并知道如何将您的2D游戏转换为3D游戏。

    你将学到什么

    • 了解为Android N开发高互动性和趣味性游戏的细节
    • 通过简单的方法将界面链接到游戏中使用的代码
    • 与屏幕上的图像进行交互,并学习如何使它们具有动画效果
    • 设置并保存游戏状态,并保存游戏的高分、命中点等
    • 掌握各种碰撞技术,实现包围盒技术
    • 使用Android N将2D游戏转换为3D游戏
    • 了解使用Android Studio创建UI的过程

    关于作者

    Nikhil Malankar 2011年,17岁的他创立了自己的公司GameEon,担任首席执行官,开始了他的游戏开发之旅。GameEon已经开发了70多款游戏,其中10款可以在Play Store上下载,其他游戏通过多种发行渠道在全球范围内发行。目前,他以创始人兼首席执行官的身份经营着自己的新公司Next Move Digital。Next Move Digital从事数字媒体和游戏开发。

    他在游戏开发领域总共有5年的经验,并致力于开发PyGame等技术,创造了GameEon的第一款游戏–Kyte&8211;Kite Fly Game,这款游戏在Google Play上的下载量超过30万次。他还熟悉Unity Game引擎,并在同一个引擎中开发了GameEon的大多数游戏。他还与虚幻引擎4合作开发了Special Ops,这是一款适用于Android和iOS的第一人称射击游戏。

    他还为客户开发了非游戏应用程序和网站。在GameEon,他还与多个客户合作,为他们开发游戏,他合作过的最著名的品牌之一是m-Indicator。他也是一名社交媒体影响力人物,在Facebook上拥有一大批追随者,对玩游戏非常狂热。在Next Move Digital,他的目标是致力于内容创作、分发和许可。他还在Next Move Digital旗下经营着一个内容网站,专注于轻松的讽刺内容。他未来在该公司的努力包括为PC和游戏机平台制作高质量的游戏。

    目前,他作为创始人兼首席执行官经营着Next Move Digital,专注于创造数字媒体内容。

    目录表

    Chapter 1. Introduction And Installation Of Android Sdk
    第二章:熟悉Android Studio
    Chapter 3. Managing Inputs
    第4章.创建精灵和交互对象
    Chapter 5. Adding Animation To Your Game
    Chapter 6. Collision Detection And Basic Ai
    第7章:使用精灵创建爆炸
    第8章.创建用户界面
    第9章:将游戏从2D转换为3D
    Chapter 10. Working Further On 3D Game

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