Beginning Android Tablet Games Programming

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Beginning Android Tablet Games Programming
 

  • Author:Jeremy Kerfs
  • Length: 196 pages
  • Edition: 1
  • Publisher: Apress
  • Publication Date: 2011-11-30
  • ISBN-10: 1430238526
  • ISBN-13: 9781430238522
  • Sales Rank: #7320847 (See Top 100 Books)
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  • Buy Print:Buy from amazon


    Book Description

    Android games programmers now have the power to write games for Android tablets. Beginning Android Tablet Games Programming explains how to enhance your Android games using the new tablet interface and the additional screen estate. You’ll learn how to bring your programming skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways.

    Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environment—in no time at all, you’ll be programming away. You’ll begin with some simple games using sprites and choreographed movement. Next, you’ll learn how to handle user input in the modern age of touch screens and motion.

    Along the way, you’ll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user interactions in your games. You’ll learn how to use sound and music, for instance, to make your application menus more user-friendly.

    The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market. With Beginning Android Tablet Games Programming, you’ll discover how to harness that new power with your games programming through more process-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions.

    Throughout each chapter of Beginning Android Tablet Games Programming, you’ll find code that you can add or adapt to your own games to create the components you want. You can also work up to wrapping everything together into a complete Mario-type example game.

    Finally, when you have your first games ready, learn how developers have released their games and made a profit. You’ll find tips on how to present your games in the Android and other application markets, and a solid approach to games marketing and monetization.

    What you’ll learn

    • How to set up an Android tablet programming environment
    • How to program for touchscreens and other input devices
    • Techniques to take advantage of the extra screen size of a tablet
    • How to take advantage of multicore processing power in your games
    • How to program a multiplayer game
    • How to add artificial intelligence to in-game opponents
    • How to program game modes, game states, and game worlds
    • How to program a complete game
    • About in-app marketing and games monetization

    Who this book is for

    This is a book for Java programmers new to Honeycomb, tablets and games programming. An experienced games programmer can also use this book to migrate their existing expertise to the Android and the tablet environment.

    Table of Contents

    1. Setting Up for Android 3.0 Java Development
    2. Creating Simple Games with Sprites and Movement
    3. Creating Gathering User Input
    4. Adding Sounds Effects, Music, and Video
    5. One-Player Game with Obstacles
    6. A Ball and Paddle Game
    7. Building a Two-Player Game
    8. A One-Player Strategy Game Part I
    9. A One-Player Strategy Game Part II
    10. Publishing the Game
    11. Testing Android Games on a Real Device

    中文:

    书名:开始安卓平板电脑游戏编程

    安卓游戏程序员现在有权为安卓平板电脑编写游戏。 开始安卓平板电脑游戏编程它解释了如何使用新的平板电脑界面和额外的屏幕来增强您的Android游戏。你将学习如何将你的编程技能与时俱进,走进一个触摸屏、游戏物理和人工智能以新的、令人惊讶的方式结合在一起的世界。

    开始安卓平板电脑游戏编程 展示如何快速、轻松地设置Android开发环境–很快,您就可以轻松地进行编程了。你将从一些使用精灵和精心编排的动作的简单游戏开始。接下来,您将学习如何在触摸屏和运动的现代时代处理用户输入。

    在这个过程中,你会发现如何利用平板电脑上的额外屏幕空间,在游戏中提供更轻松、更有趣的用户互动。例如,您将学习如何使用声音和音乐来使您的应用程序菜单更加用户友好。

    Android操作系统最近获得了多核功能,以满足目前进入平板电脑市场的多核设备的需求。 开始安卓平板电脑游戏编程,您将了解如何通过更多对过程要求更高、更有趣的技术,包括物理建模、丰富的游戏世界表示、人工智能和多人互动,在您的游戏编程中驾驭这种新的力量。

    在每个章节中, 开始安卓平板电脑游戏编程, 您将找到可以添加或改编到您自己的游戏中以创建所需组件的代码。你也可以努力把所有的东西包装成一个完整的马里奥类型的示例游戏。

    最后,当你准备好你的第一款游戏时,你可以了解开发商是如何发布他们的游戏并盈利的。你会找到一些小贴士,教你如何在安卓和其他应用程序市场上展示你的游戏,并为游戏营销和盈利提供可靠的途径。

    你会学到什么

    • 如何设置Android平板电脑编程环境
    • 如何为触摸屏和其他输入设备编程
    • 利用平板电脑额外屏幕尺寸的技术
    • 如何在游戏中利用多核处理能力
    • 如何编写多人游戏程序
    • 如何将人工智能添加到游戏中的对手
    • 如何对游戏模式、游戏状态和游戏世界进行编程
    • How to program a complete game
    • 关于应用内营销和游戏货币化

    这本书是为谁而写的

    这是一本面向刚接触蜂巢、平板电脑和游戏编程的Java程序员的书。经验丰富的游戏程序员也可以使用这本书将他们现有的专业知识移植到Android和平板电脑环境中。

    目录表

    1. 针对Android 3.0 Java开发的设置
    2. Creating Simple Games with Sprites and Movement
    3. 正在创建收集用户输入
    4. Adding Sounds Effects, Music, and Video
    5. 有障碍的一人游戏
    6. 一场球拍游戏
    7. 构建一个双人游戏
    8. 单人战略游戏(上)
    9. 单人战略游戏第二部分
    10. 游戏中的出版
    11. 在真实设备上测试Android游戏
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