Beginning Android Games, 3rd Edition

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Beginning Android Games, 3rd Edition
 

  • Author:J.F. DiMarzioMario ZechnerRobert Green
  • Length: 605 pages
  • Edition: 3rd ed.
  • Publisher: Apress
  • Publication Date: 2015-03-25
  • ISBN-10: 1484204735
  • ISBN-13: 9781484204733
  • Sales Rank: #2590954 (See Top 100 Books)
  • Download:Register/Login to Download
  • Buy Print:Buy from amazon


    Book Description

    Learn all of the basics needed to join the ranks of successful Android game developers. You’ll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware.

    Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android.

    What You’ll Learn

    • Gain the fundamentals of game programming in the context of the Android platform
    • Use Android’s APIs for graphics, audio, and user input to reflect those fundamentals
    • Develop two 2D games from scratch, based on Canvas API and OpenGL ES
    • Create a full-featured 3D game
    • Publish your games, get crash reports, and support your users
    • Complete your own playable 2D OpenGL games

    Who This Book Is For

    People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

    Table of Contents

    Chapter 1: An Android in Every Home
    Chapter 2: First Steps with Android Studio
    Chapter 3: Game Development 101
    Chapter 4: Android for Game Developers
    Chapter 5: An Android Game Development Framework
    Chapter 6: Mr. Nom Invades Android
    Chapter 7: OpenGL ES: A Gentle Introduction
    Chapter 8: 2D Game Programming Tricks
    Chapter 9: Super Jumper: A 2D OpenGL ES Game
    Chapter 10: OpenGL ES: Going 3D
    Chapter 11: 3D Programming Tricks
    Chapter 12: Android Invaders: The Grand Finale
    Chapter 13: Going Native with the NDK
    Chapter 14: Marketing and Monetizing
    Chapter 15: Publishing Your Game

    中文:

    书名:Beginning Android Games, 3rd Edition

    了解加入成功的Android游戏开发人员行列所需的所有基础知识。您将从游戏设计基础知识和Android编程基础知识开始,然后逐步创建自己的基本游戏引擎和可在Android智能手机和平板电脑上运行的游戏应用程序。从Android游戏开始,第三版为您提供了所需的一切,以扩展和编写您自己的Android游戏的各种硬件。

    你对下一款突破性的手机游戏有什么好主意吗?开始Android游戏将帮助您启动您的项目。这本书将指导你使用Android提供的API制作几个示例游戏应用程序的过程。

    你会学到什么?

    • 了解Android平台环境下的游戏编程基础知识
    • 使用Android的图形、音频和用户输入API来反映这些基本原理
    • 基于Canvas API和OpenGL ES从头开始开发两款2D游戏
    • 创建功能齐全的3D游戏
    • 发布您的游戏,获取崩溃报告,并支持您的用户
    • 完成您自己的可玩2D OpenGL游戏

    这本书是为谁写的

    希望在Android平台上编写游戏的对Java有基本了解的人。它还为经验丰富的游戏开发人员提供了关于该平台的陷阱和特性的信息。

    目录表

    第一章:家家户户都有机器人
    第2章:Android Studio的第一步
    第三章:游戏开发入门
    第4章:面向游戏开发人员的Android
    第5章:Android游戏开发框架
    第六章:诺姆先生入侵安卓
    Chapter 7: OpenGL ES: A Gentle Introduction
    第8章:2D游戏编程技巧
    第9章:超级跳投:2D OpenGL ES游戏
    第10章:OpenGL ES:走向3D
    第11章:3D编程技巧
    第12章:Android入侵者:大结局
    第13章:与NDK合作
    Chapter 14: Marketing and Monetizing
    第15章:发布您的游戏

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