Book Description
Pro Android 4 shows you how to build real-world and fun mobile apps using the new Android SDK 4 (Ice Cream Sandwich), which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more.
This Android 4 book updates the best selling Pro Android 3 and covers everything from the fundamentals of building apps for embedded devices, smartphones, and tablets to advanced concepts such as custom 3D components, multi-tasking, sensors/augmented reality, better accessories support and much more.
- Using the tutorials and expert advice, you’ll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones.
- You’ll explore and use the Android APIs, including those for media and sensors.
- And you’ll check out what’s new with Android 4, including the improved user interface across all Android platforms, integration with services, and more.
After reading this definitive tutorial and reference, you gain the knowledge and experience to create stunning, cutting-edge Android 4 apps that can make you money, while keeping you agile enough to respond to changes in the future.
What you’ll learn
- How to use Android 4 to build Java-based mobile apps for Android smartphones and tablets
- How to build irresistible standard and custom User Interfaces and User Experiences (UI and UX) across Android devices
- How to populate your application with data from data sources, using Content Providers
- How to create 3D graphics with OpenGL and custom components
- How to build multimedia and game apps using Android’s media APIs and OpenGL
- How to use Android’s location-based services, network-based services, and security
- How to use new Android features, such as Fragments and the ActionBar
Who this book is for
This book is for professional software engineers and programmers looking to move their ideas and applications into the mobile space with Android. It assumes a passable understanding of Java, including how to write classes and handle basic inheritance structures.
Table of Contents
Chapter 1. Introducing the Android Computing Platform
Chapter 2. Setting up Your Development Environment
Chapter 3. Understanding Resources
Chapter 4. Understanding Content Providers
Chapter 5. Understanding Intents
Chapter 6. Building User Interfaces and Using Controls
Chapter 7. Adding Menus
Chapter 8. Fragments
Chapter 9. Dialogs: Regular and Fragment
Chapter 10. Action Bar
Chapter 11. Advanced Debugging and Analysis
Chapter 12. Responding to Configuration Changes
Chapter 13. Working with Preferences and Saving State
Chapter 14. Security and Permissions
Chapter 15. Working with Services
Chapter 16. Exploring Packages, Processes, and Library Projects
Chapter 17. Exploring Processes, Components, Threads, and Handlers
Chapter 18. Advanced Async Task
Chapter 19. Exploring Broadcast Receivers and Long Running Services
Chapter 20. Exploring the Alarm Manager
Chapter 21. Unveiling 2D Animation
Chapter 22. Exploring Maps and Location Services
Chapter 23. Using the Telephony APIs
Chapter 24. Understanding the Media Frameworks
Chapter 25. Home Screen Widgets
Chapter 26. Home Screen List Widgets
Chapter 27. Android Search User Experience
Chapter 28. Drag and Drop
Chapter 29. Using Sensors
Chapter 30. Understanding the Contacts API
Chapter 31. Deploying your Application: Android Market and Beyond
中文:
书名:Pro Android 4
Pro Android 4 向您展示如何使用新的Android SDK 4(冰淇淋三明治)构建现实世界和有趣的移动应用程序,该软件将用于智能手机的姜饼、用于平板电脑的蜂巢以及与谷歌电视等进一步增强相结合。
This Android 4 book updates the best selling Pro Android 3 涵盖从为嵌入式设备、智能手机和平板电脑构建应用程序的基本原理到高级概念,如定制3D组件、多任务、传感器/增强现实、更好的附件支持等。
- Using the tutorials and expert advice, you’ll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones.
- 您将探索和使用Android API,包括用于媒体和传感器的API。
- 你还将了解Android 4的最新功能,包括改进的用户界面、跨所有Android平台的功能、与服务的集成等等。
阅读完这份权威的教程和参考后,您将获得创建令人惊叹的、尖端的Android 4应用程序的知识和经验,这些应用程序可以让您赚钱,同时保持足够的灵活性,以应对未来的变化。
What you’ll learn
- 如何使用Android 4为Android智能手机和平板电脑构建基于Java的移动应用
- 如何在Android设备上构建不可抗拒的标准和定制用户界面和用户体验(UI和UX)
- 如何使用内容提供商使用数据源中的数据填充应用程序
- How to create 3D graphics with OpenGL and custom components
- How to build multimedia and game apps using Android’s media APIs and OpenGL
- 如何使用Android的基于位置的服务、基于网络的服务和安全
- How to use new Android features, such as Fragments and the ActionBar
Who this book is for
这本书面向的是专业软件工程师和程序员,他们希望通过Android将他们的想法和应用程序应用到移动领域。本文假定您对Java的理解还过得去,包括如何编写类和处理基本的继承结构。
Table of Contents
Chapter 1. Introducing the Android Computing Platform
Chapter 2. Setting up Your Development Environment
第3章:了解资源
第4章:了解内容提供商
Chapter 5. Understanding Intents
Chapter 6. Building User Interfaces and Using Controls
Chapter 7. Adding Menus
Chapter 8. Fragments
第9章.对话框:常规对话框和片段对话框
Chapter 10. Action Bar
第11章.高级调试和分析
Chapter 12. Responding to Configuration Changes
Chapter 13. Working with Preferences and Saving State
第14章.安全和权限
Chapter 15. Working with Services
Chapter 16. Exploring Packages, Processes, and Library Projects
Chapter 17. Exploring Processes, Components, Threads, and Handlers
Chapter 18. Advanced Async Task
Chapter 19. Exploring Broadcast Receivers and Long Running Services
Chapter 20. Exploring the Alarm Manager
第二十一章。揭开2D动画面纱
Chapter 22. Exploring Maps and Location Services
第二十三章。使用电话API
Chapter 24. Understanding the Media Frameworks
Chapter 25. Home Screen Widgets
第二十六章。主屏列表小部件
第二十七章。Android搜索用户体验
Chapter 28. Drag and Drop
Chapter 29. Using Sensors
第三十章。了解联系人API
Chapter 31. Deploying your Application: Android Market and Beyond
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