Book Description
Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform.
With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you’ve counted on in earlier releases.
Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android’s NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance.
Pro Android Games, 3rd Edition features the following improvements:
- Updates to the latest version of the Android SDK, NDK, plus the latest Android Studio and Eclipse IDEs
- Greater focus on tablets, ever changing device resolutions, and hardware specs
- Native game development and hardware accelerated graphics
- Bigger and better real world engines, such as Quake I and II plus an oldie from the previous edition: Doom
- Coverage of the new Android TV SDK APIs, UI, UX, multi-touch and multi-tasking features available with the Android 5.0 release
- Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more
- A “Quake 3D”-like game app case study
You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy!
In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now the new Android TV SDK Apps for the Android game app developer repertoire.
What youll learn
- How to develop and port game apps for the Android platform
- What are some special tricks for Android smartphones and tablets
- How to build a complex 2D game app for Android
- What are some gaming tricks using OpenGL and JNI
- How to integrate efficient graphics and create portability with latest OpenGL ES
- How to build a 3D shooter game app that resembles the popular and once best-selling games Doom, Quake and Quake II
- How to create fun experience using Bluetooth and Android Wear-based controllers
- How to design and port using Android TV SDK
Who this book is for
This book is for savvy Android app developers who are looking for professional or advanced techniques for porting, augmenting and building 3D game apps that are complex, fun and lucrative.
Table of Contents
Chapter 1. Welcome to Android Gaming
Chapter 2. Gaming Tricks for Phones or Tablets
Chapter 3. More Gaming Tricks with OpenGL and JNI
Chapter 4. Efficient Graphics and Portability with OpenGL ES 2.0
Chapter 5. 3D Shooters for Doom
Chapter 6. 3D Shooters for Quake
Chapter 7. 3D Shooters for Quake II
Chapter 8. Fun With Bluetooth Controllers
Chapter 9. Designing and Porting to Android TV
Chapter 10. Deployment and Compilation Tips
Chapter 11. Discovering Android Wear
中文:
书名:Pro Android Games, 3rd Edition
将可操作的、真实世界的源代码与图形相结合, Pro Android Games, Third Edition 向您展示如何以最小的努力构建更复杂和更令人上瘾的Android游戏应用程序。利用最新的Android 5.0 SDK的力量,将无数传奇、动感十足的PC游戏带到Android平台上。
这本书通过可操作的真实世界源代码,向你展示了如何利用新的Android 5.0软件开发工具包中的最新进步以及你在早期版本中所依赖的那些进步,来构建更复杂、更令人上瘾的Android游戏应用程序。
多点触控代码给了这些游戏和他们的玩家动态输入和交流的能力,获得了更逼真的街机游戏体验。更快更好的性能为Android游戏玩家提供了前所未有的无缝、有趣的街机体验。它还改进了本地C/C++与Android的NDK的集成,这使得编码、编译和转换都变得高效高效,并提高了应用程序的性能。
Pro Android Games, 3rd Edition 具有以下改进:
- 更新至最新版本的Android SDK NDK,外加最新的Android Studio和Eclipse IDE
- 更加关注平板电脑、不断变化的设备分辨率和硬件规格
- 本地游戏开发和硬件加速显卡
- 更大更好的真实世界引擎,比如Quake I和Quake II,外加上一版中的旧引擎:末日
- 涵盖Android 5.0版本提供的新Android TV SDK API、UI、UX、多点触控和多任务处理功能
- 用于改善游戏体验的高级技术,包括更好的多任务处理、改进的性能优化、电池管理等
- 类似Quake 3D&8221;的游戏应用案例研究
你肯定会玩得很开心,甚至可能会赚到一些钱。好好享受吧!
在过去的几年里,Android在更好的字体、新的用户界面和体验(UI/UX)API、平板电脑考虑、多点触控功能、多任务、更快的性能、改进的电池管理技术等方面取得了进展,现在又推出了新的Android TV SDK Apps,用于Android游戏应用程序开发人员的剧目。
What youll learn
- 如何为Android平台开发和移植游戏应用
- What are some special tricks for Android smartphones and tablets
- 如何为Android构建复杂的2D游戏应用
- 使用OpenGL和JNI有哪些游戏技巧
- 如何与最新的OpenGL ES集成高效的图形并创建可移植性
- 如何构建一款3D射击游戏应用程序,类似于流行的曾经最畅销的游戏《末日》、《地震》和《地震II》
- 如何使用蓝牙和基于Android Wear的控制器创建有趣的体验
- 如何使用Android电视SDK进行设计和移植
Who this book is for
这本书面向精明的Android应用程序开发人员,他们正在寻找专业或高级的技术来移植、增强和构建复杂、有趣和有利可图的3D游戏应用程序。
Table of Contents
第一章:欢迎来到安卓游戏
第二章:手机或平板电脑的游戏技巧
第三章:OpenGL和JNI的更多游戏技巧
第4章:使用OpenGL ES 2.0实现高效图形和可移植性
Chapter 5. 3D Shooters for Doom
Chapter 6. 3D Shooters for Quake
Chapter 7. 3D Shooters for Quake II
第8章:蓝牙控制器的乐趣
第九章Android电视的设计与移植
Chapter 10. Deployment and Compilation Tips
第11章:发现Android Wear
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