The Art of Game Design: A Book of Lenses (Second Edition)

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The Art of Game Design: A Book of Lenses (Second Edition)

作者:JesseSchell

出版社:AKPeters/CRCPress

出版年:2014-11

页数:600

定价:USD64.95

装帧:Paperback

ISBN:9781466598645

内容简介
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner:

– Describes the deepest and most fundamental principles of game design

– Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games

– Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games

The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

作者简介
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Jesse Schell is distinguished professor of the practice of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and master's degree in information networking from Carnegie Mellon. In 2004, he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.

评论 ······

作为中级游戏设计者,如果只读一本书,那么就是这一本。解释了很多Why的问题。

半年前买来觉得通篇片儿汤话看不进去 之后有了机核电台的前期科普 再看这本书开头没几页有引用Brian Moriarty的段落就会心一笑 从人类思维方式和情绪出发去看待游戏设计很有启发性 而且行文特别暖 感觉是某种大学教授的理想形态了 不过中文版翻译不太好 有几处错漏很显眼

读过一点弃了。敬那些憧憬游戏行业的傻瓜岁月。

很全面 可能更适合用来当做字典查询需要了解的部分

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