Artificial Intelligence for Games, Second Edition : Intelligence for Games

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Artificial Intelligence for Games, Second Edition
: Intelligence for Games

作者:IanMillington/JohnFunge

出版社:MorganKaufmann

副标题:IntelligenceforGames

出版年:2009-08-20

页数:896

定价:USD74.95

装帧:Hardcover

ISBN:9780123747310

内容简介
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Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.

"Artificial Intelligence for Games – 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.

* Walks through the entire development process from beginning to end.

* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

评论 ······

伪代码就是直观,比其他同类书 又臭又长强多

系统性强,伪代码便于理解,也不乏很多设计思路的讲解。策划看看也可以很受用

好书啊,早5年读就好了

系统性强,伪代码便于理解,也不乏很多设计思路的讲解。策划看看也可以很受用

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