Learning AndEngine

0
(0)

Learning AndEngine
 

  • Author:Martin Varga
  • Length: 365 pages
  • Edition: 1
  • Publisher: Packt Publishing
  • Publication Date: 2014-10-27
  • ISBN-10: 1783985968
  • ISBN-13: 9781783985968
  • Sales Rank: #5238625 (See Top 100 Books)
  • Download:Register/Login to Download
  • Buy Print:Buy from amazon


    Book Description

    Design and create Android games with the simple but powerful tool AndEngine

    About This Book

    • Learn how to create quick but complex games for Google Play and the mobile gaming market with the help of AndEngine
    • Simulate real-world physics with AndEngine’s built-in physics engine, which is used in most popular games
    • A focused and systematic guide on AndEngine where you will build one complex and powerful game right from the scratch

    Who This Book Is For

    If you are a beginner to AndEngine, or mobile game development in general, and you are looking for a simple way to start making games for Android, this book is for you. You should already know the basics of Java programming, but no previous game development experience is required.

    In Detail

    AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them.

    This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today.

    Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games.

    By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.

    Table of Contents

    中文:

    书名:Learning AndEngine

    使用简单但功能强大的工具AndEngine设计和创建Android游戏

    About This Book

    • 了解如何在AndEngine的帮助下为Google Play和移动游戏市场创建快速但复杂的游戏
    • 用AndEngine内置的物理引擎模拟真实世界的物理,这是最流行的游戏中使用的
    • 关于AndEngine的重点和系统指南,在其中您将从头开始构建一个复杂而强大的游戏

    这本书是为谁写的

    如果你是AndEngine的初学者,或者一般的手机游戏开发初学者,并且你正在寻找一种简单的方法来开始为Android开发游戏,这本书适合你。您应该已经了解了Java编程的基础知识,但不需要以前的游戏开发经验。

    In Detail

    AndEngine是一个非常流行的开源OpenGL(开放图形库)Android游戏引擎,用于快速创建手机游戏,同时保持完全定制的能力。

    这本书将指导您完成整个开发过程,使用当今最流行和易于使用的游戏引擎之一为Android平台创建手机游戏。

    从最基本的开始,您将学习如何安装AndEngine、收集图形、添加声音和音乐资源以及设计游戏规则。您将首先设计一个示例游戏,并通过在本书中添加各种功能来增强它。每一章都增加了更多的色彩,增强了游戏,并将其带到了一个新的水平。您还将学习如何使用Box2D,这是一个流行的2D物理引擎,构成了一些最成功的手机游戏不可或缺的一部分。

    在这本书的最后,你将能够为Android创建一个完整的、互动的、功能齐全的手机游戏,并将其发布到Google Play。

    Table of Contents

  • 下载电子版:下载地址
  • 购买纸质版:亚马逊商城

    点击星号评分!

    平均分 0 / 5. 投票数: 0

    还没有投票!请为他投一票。

  • 推荐阅读

    评论 抢沙发

    评论前必须登录!

     

    登录

    找回密码

    注册