Book Description
This book is perfect for competent Unity developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner. This book assumes basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker.
Table of Contents
Chapter 1: Setting Up and Configuring an Android Platform
Chapter 2: Accessing Android Functionality
Chapter 3: High-end Graphics for Android Devices
Chapter 4: Animation, Audio, Physics, and Particle Systems in Unity 5
Chapter 5: Asset Bundles in Unity 5 Pro
Chapter 6: Optimization and Transformation Techniques
Chapter 7: Troubleshooting and Best Practices
中文:
书名:适用于Android Essentials的Unity 5
这本书非常适合那些想要学习如何快速轻松地为Android设备开发、优化和发布游戏的能干的Unity开发人员。这本书假定有游戏设计概念的基本知识和/或其他游戏技术的一些经验,如虚幻引擎4、CryEngine或GameMaker。
目录表
第1章:设置和配置Android平台
第2章:访问Android功能
第3章:Android设备的高端显卡
第4章:Unity 5中的动画、音频、物理和粒子系统
第5章:Unity 5 Pro中的资源捆绑包
第6章:优化和转换技术
Chapter 7: Troubleshooting and Best Practices
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