Learning Java by Building Android Games

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Learning Java by Building Android Games
 

  • Author:John Horton
  • Length: 410 pages
  • Edition: 1
  • Publisher: Packt Publishing
  • Publication Date: 2015-01-26
  • ISBN-10: 1784398853
  • ISBN-13: 9781784398859
  • Sales Rank: #703181 (See Top 100 Books)
  • Download:Register/Login to Download
  • Buy Print:Buy from amazon


    Book Description

    Get ready for a fun-filled experience of learning Java by developing games for the Android platform

    About This Book

    • Acquaint yourself with Java and object-oriented programming, from zero previous experience
    • Build four cool games for your phone and tablet, from retro arcade-style games to memory and education games, and gain the knowledge to design and create your own games too
    • Walk through the fundamentals of building games and use that experience as a springboard to study advanced game development or just have fun

    Who This Book Is For

    If you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on another platforms or other object-oriented languages.

    In Detail

    Android is the fastest growing operating system (OS) with one of the largest installed bases of any mobile OS. Android uses one of the most popular programming languages, Java, as the primary language for building apps of all types. So, you should first obtain a solid grasp of the Java language and its foundation APIs to improve the chances of succeeding as an Android app developer.

    This book will show you how to get your Android development environment set up and you will soon have your first working game. The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. You’ll then use them in the development of games. You will learn how to build a math test game, a Simon-like memory game, a retro pong-style game, and for the grand finale, a Snake-style, retro arcade game with real Google Play leaderboards and achievements. The book has a hands-on approach and is packed with screenshots.

    Table of Contents

    Chapter 1: Why Java, Android, and Games?
    Chapter 2: Getting Started with Android
    Chapter 3: Speaking Java – Your First Game
    Chapter 4: Discovering Loops and Methods
    Chapter 5: Gaming and Java Essentials
    Chapter 6: OOP – Using Other People’s Hard Work
    Chapter 7: Retro Squash Game
    Chapter 8: The Snake Game
    Chapter 9: Making Your Game the Next Big Thing
    Appendix: Self-test Questions and Answers

    中文:

    书名:Learning Java by Building Android Games

    准备好通过为Android平台开发游戏来学习Java的有趣体验

    关于本书

    • 从零开始,熟悉Java和面向对象编程
    • 为您的手机和平板电脑构建四款很酷的游戏,从复古街机风格的游戏到记忆和教育游戏,并获得设计和创建您自己的游戏的知识
    • 了解构建游戏的基本原理,并以此为跳板学习高级游戏开发或只是享受乐趣

    这本书是为谁写的

    如果您对Java、Android或游戏编程完全陌生,并且打算发布Android游戏,那么这本书是为您准备的。对于那些已经在其他平台或其他面向对象语言上使用过Java的人来说,这本书也是一本新书。

    详细地说

    Android是增长最快的操作系统,是所有移动操作系统中装机量最大的操作系统之一。Android使用最流行的编程语言之一Java作为构建所有类型应用程序的主要语言。因此,您应该首先扎实地掌握Java语言及其基础API,以提高作为Android应用程序开发人员的成功机会。

    这本书将告诉你如何设置你的Android开发环境,你很快就会有你的第一个工作游戏。随着关键Java主题(如循环、方法和OOP)的引入,难度水平稳步提高。然后,您将在游戏开发中使用它们。你将学习如何构建一个数学测试游戏,一个像西蒙一样的记忆游戏,一个复古的乒乓球风格的游戏,以及对于大结局,一个真正的Google Play排行榜和成就的蛇式复古街机游戏。这本书采用了亲身实践的方法,并配有截图。

    目录表

    第1章:为什么选择Java、Android和游戏?
    第2章:Android入门
    Chapter 3: Speaking Java – Your First Game
    第4章:发现循环和方法
    第5章:游戏和Java Essentials
    第六章:面向对象–利用他人的辛勤工作
    Chapter 7: Retro Squash Game
    第八章:蛇的游戏
    第9章:让你的游戏成为下一件大事
    附录:自测问题和答案

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