Book Description
This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. Android Studio offers a myriad of tools for developers such as enhanced intellisense and device emulation. This book provides a quick and easy to read format; introduces the reader to these key tools and gives them the knowledge they need to develop games in Android Studio.
What You’ll Learn
- How to create projects in Android Studio
- How to use the SDK manager to keep your Android SDK current
- How to commit and get projects to and from Git hub
- How to use OpenGL ES to load images
- How to react to player input
- How to debug your games using Android Studio
Audience
This book is for those who may be new to game development who have some experience with Android Studio IDE and Android. To learn about Android Studio, check out Learn Android Studio IDE by Gerber and Craig (Apress).
Table of Contents
Chapter 1: Setting Up Android Studio
Chapter 2: Creating a New Project
Chapter 3: Exploring the IDE
Chapter 4: GitHub as your VCS
Chapter 5: Intro to Game Development
Chapter 6: OpenGL ES and Polygons
Chapter 7: Loading Images and Spritesheets
Chapter 8: Reading User Input
Chapter 9: In-Game Movement
Chapter 10: Collision Detection
中文:
书名:Android Studio游戏开发:概念与设计
这是一本简短的书,可以帮助任何Android开发人员了解使用新的Android Studio IDE创建手机游戏的整个过程。Android Studio为开发人员提供了大量工具,如增强的智能感知和设备仿真。这本书提供了一种快速易读的格式;向读者介绍了这些关键工具,并为他们提供了在Android Studio中开发游戏所需的知识。
你会学到什么
- 如何在Android Studio中创建项目
- 如何使用SDK管理器使您的Android SDK保持最新
- 如何向Git Hub提交项目以及从Git Hub获取项目
- 如何使用OpenGL ES加载图像
- How to react to player input
- 如何使用Android Studio调试您的游戏
观众
这本书是为那些对Android Studio IDE和Android有一定经验的游戏开发新手写的。欲了解Android Studio,请访问由Gerber和Craig(Apress)撰写的学习Android Studio IDE。
目录表
第1章:设置Android Studio
第2章:创建新项目
Chapter 3: Exploring the IDE
第4章:GitHub作为您的VCS
第5章:游戏开发简介
第6章:OpenGL ES和多边形
第7章:加载图像和SpritesSheet
第8章:阅读用户输入
第9章:游戏中的运动
第10章:冲突检测
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