Advanced Android 4 Games

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Advanced Android 4 Games
 

  • Author:Vladimir Silva
  • Length: 300 pages
  • Edition: 1
  • Publisher: Apress
  • Publication Date: 2011-12-20
  • ISBN-10: 1430240598
  • ISBN-13: 9781430240594
  • Sales Rank: #4947692 (See Top 100 Books)
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  • Buy Print:Buy from amazon


    Book Description

    “Wolfenstein 3D”-like and “Doom”-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire.

    Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android’s NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance.

    With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements.

    • Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0.
    • Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more.
    • By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the “Quake 3D”-like game app case study in this book.

    You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy!

    What you’ll learn

    • Key advanced Android gaming techniques using the new Android SDK 4 to help you earn more money in the app stores
    • How to compile native code (C) in Android using the NDK
    • How to add and integrate multi-touch
    • How to use Bluetooth controllers (Zeemote)
    • More gaming tricks and tips, such as hybrid 3D graphics with OpenGL and JNI
    • How to port and augment a 2D shooter game app similar to “Wolfenstein” for Android
    • How to port and augment another 2D shooter “Doom”-like game app for Android using OpenGL
    • How to build a 3D shooter game like “Quake”
    • How and where to best deploy these game apps

    Who this book is for

    This book is for savvy Android app developers who are looking for professional or advanced techniques for porting, augmenting and building 2D and 3D game apps that are complex, fun and lucrative.

    Table of Contents

    1. Welcome to Android Gaming
    2. Gaming Tricks:
    3. More Gaming Tricks: Hybrid 3D Graphics with OpenGL and JNI
    4. 2D Shooters: Wolfenstein-like App for Android
    5. 2D Shooters with OpenGL: Doom-like App for Android
    6. 3D Shooters Part I: Quake-like App
    7. 3D Shooters Part II: Quake II
    8. Appendix: Deployment and Compilation Tips

    中文:

    书名:Advanced Android 4 Games

    类Wolfenstein 3D和类Doom&8221;类游戏应用程序是本书原版中介绍的一些经典Android游戏。自发布以来,Android在Android 4.0的首次亮相方面取得了进展,添加了更好的字体,新的用户界面和体验(UI/UX)API,平板电脑考虑因素,多点触控功能,多任务,更快的性能,以及更多的Android游戏应用程序开发曲目。

    多点触控代码赋予了这些游戏和他们的玩家动态输入和交换的能力,渴望更逼真的街机游戏体验。更快更好的性能为游戏玩家提供了前所未有的无缝、有趣的街机体验。它还改进了原生C/C++与Android的NDK的集成,这使得编码、编译和转换变得更加高效,应用程序性能也得到了提升。

    有了可操作的现实世界来源,Advanced Android 4 Games它向你展示了如何构建更复杂、更令人上瘾的Android游戏,利用这些最新进步的力量。

    • 涵盖了Android 4.0提供的新UI、UX、多点触控和多任务处理功能。
    • 了解其他改善游戏体验的技术,包括Wi-Fi连接、更好的多任务处理、使用WebM的新的更好的流媒体Web视频等。
    • 通过将Java优雅的面向对象功能与C语言的原始功能相结合,您可以为该平台构建的游戏类型没有限制,例如本书中的案例研究–类似Quake 3D的游戏应用程序。

    你肯定会玩得很开心,甚至可能会赚到一些钱。好好享受吧!

    What you’ll learn

    • 关键的高级Android游戏技术使用新的Android SDK 4来帮助您在应用商店赚更多的钱
    • How to compile native code (C) in Android using the NDK
    • 如何添加和集成多点触控
    • 如何正确使用蓝牙控制器(Zeemote)
    • 更多游戏技巧和技巧,例如与OpenGL和JNI混合的3D图形
    • 如何移植和增强类似于Wolfenstein的Android版2D射击游戏应用
    • 如何使用OpenGL移植和增强另一个类似于Android的2D射手游戏应用
    • 如何构建一款像Quake这样的3D射击游戏
    • 如何以及在哪里最好地部署这些游戏应用程序

    Who this book is for

    这本书面向精明的Android应用程序开发人员,他们正在寻找专业或先进的技术来移植、增强和构建复杂、有趣和有利可图的2D和3D游戏应用程序。

    Table of Contents

    1. 欢迎来到安卓游戏
    2. Gaming Tricks:
    3. 更多游戏技巧:结合OpenGL和JNI的混合3D图形
    4. 2D Shooters:类似Wolfenstein的Android应用程序
    5. 使用OpenGL的2D Shooters:Android版类似末日的应用程序
    6. 3D Shooters第一部分:类似地震的应用程序
    7. 《3D射手2:地震2》
    8. Appendix: Deployment and Compilation Tips
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