Beginning Android Games

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Beginning Android Games
 

  • Author:Mario Zechner
  • Length: 688 pages
  • Edition: 1
  • Publisher: Apress
  • Publication Date: 2011-04-21
  • ISBN-10: 1430230428
  • ISBN-13: 9781430230427
  • Sales Rank: #1702923 (See Top 100 Books)
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  • Buy Print:Buy from amazon


    Book Description

    Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You’ll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games.

    The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.

    The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:

    • The fundamentals of game development
    • The Android platform basics to apply those fundamentals in the context of making a game
    • The design of 2D and 3D games and their successful implementation on the Android platform

    What you’ll learn

    • How to set up and use the development tools for developing your first Android application
    • The fundamentals of game programming in the context of the Android platform
    • How to use the Android’s APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals
    • How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES.
    • How to create a full-featured 3D game
    • How to publish your games, get crash reports, and support your users
    • How to complete your own playable 2D OpenGL games

    Who this book is for

    This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

    Table of Contents

    1. Android, the New Kid on the Block
    2. First Steps with the Android SDK
    3. Game Development 101
    4. Android for Game Developers
    5. An Android Game Development Framework
    6. Mr. Nom Invades Android
    7. OpenGL ES: A Gentle Introduction
    8. 2D Game Programming Tricks
    9. Super Jumper: A 2D OpenGL ES Game
    10. OpenGL ES: Going 3D
    11. 3D Programming Tricks
    12. Droid Invaders: the Grand Finale
    13. Publishing Your Game
    14. What’s Next?

    中文:

    书名:Beginning Android Games

    开始安卓游戏 为您提供加入成功的Android游戏开发商行列所需的一切。您将从游戏设计基础和编程基础开始,然后逐步创建自己的基本游戏引擎和可玩游戏。这将为您提供扩展业务和编写自己的Android游戏所需的一切。

    潜在的用户基础和大量可用的高性能设备使Android成为有抱负的游戏开发商的一个有吸引力的目标。你对下一款突破性的手机游戏有什么绝妙的想法吗?开始安卓游戏 将帮助您启动您的项目。

    这本书将引导你完成为Android平台制作几个示例游戏的过程,并涉及广泛的主题:

    • 游戏开发的基本原理
    • Android平台在制作游戏时应用这些基本原理的基础知识
    • The design of 2D and 3D games and their successful implementation on the Android platform

    你会学到什么

    • 如何设置和使用开发工具来开发您的第一个Android应用程序
    • Android平台环境下的游戏编程基础
    • 如何使用Android的图形(Canvas,OpenGL ES 1.0/1.1)、音频和用户输入API来反映这些基本原理
    • 如何基于Canvas API和OpenGL ES从头开始开发两款2D游戏。
    • 如何创建功能齐全的3D游戏
    • 如何发布您的游戏、获取崩溃报告以及支持您的用户
    • How to complete your own playable 2D OpenGL games

    这本书是为谁而写的

    这本书是为那些对Java有基本了解,想要在Android平台上编写游戏的人写的。它还为经验丰富的游戏开发人员提供了关于该平台的陷阱和特性的信息。

    目录表

    1. Android, the New Kid on the Block
    2. Android SDK的第一步
    3. 游戏开发入门
    4. 面向游戏开发者的安卓系统
    5. 一种Android游戏开发框架
    6. Mr. Nom Invades Android
    7. OpenGL ES:文雅介绍
    8. 2D游戏编程技巧
    9. 超级跳跃:一款2D OpenGL ES游戏
    10. OpenGL ES:走向3D
    11. 3D编程技巧
    12. 《机器人入侵者:大结局》
    13. 发布您的游戏
    14. What’s Next?
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