Beginning Android Games, 2nd Edition

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Beginning Android Games, 2nd Edition
 

  • Author:Mario ZechnerRobert Green
  • Length: 714 pages
  • Edition: 2
  • Publisher: Apress
  • Publication Date: 2012-11-07
  • ISBN-10: 1430246774
  • ISBN-13: 9781430246770
  • Sales Rank: #1132139 (See Top 100 Books)
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  • Buy Print:Buy from amazon


    Book Description

    Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations.  You’ll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games.

    The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.  This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets:

    • The fundamentals of game development and design suitable for Android smartphones and tablets
    • The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management
    • The design of 2D and 3D games and their successful implementation on the Android platform

    This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases.  This book is backward compatible like the Android SDK.

    What you’ll learn

    • How to set up/use the development tools for creating your first Android game app
    • The fundamentals of game programming in the context of the Android platform
    • How to use the Android’s APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals
    • How to develop two 2D games from scratch, based on Canvas API and OpenGL ES
    • How to create a full-featured 3D game
    • How to publish your games, get crash reports, and support your users
    • How to complete your own playable 2D OpenGL games

    Who this book is for

    This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

    Table of Contents

    1. An Android in Every Home
    2. First Steps with the Android SDK
    3. Game Development 101
    4. Android for Game Developers
    5. An Android Game Development Framework
    6. Mr. Nom Invades Android
    7. OpenGL ES: A Gentle Introduction
    8. 2D Game Programming Tricks
    9. Super Jumper: A 2D OpenGL ES Game
    10. OpenGL ES: Going 3D
    11. 3D Programming Tricks
    12. Android Invaders: The Grande Finale
    13. Going Native with the NDK
    14. Marketing and Monetizing
    15. Publishing Your Game
    16. What’s Next?

    中文:

    书名:开始安卓游戏,第二版

    开始安卓游戏, Second Edition 提供加入成功的Android游戏开发商行列所需的一切,包括Android平板电脑游戏应用程序的开发考虑。您将从游戏设计基础和编程基础开始,然后逐步创建您自己的基本游戏引擎和可玩的游戏应用程序,这些应用程序可以在兼容Android和更早版本的智能手机以及现在的平板电脑上运行。这将为您提供扩展业务和编写自己的Android游戏所需的一切。

    潜在的用户基础和大量可用的高性能设备使Android成为有抱负的游戏开发商的一个有吸引力的目标。你对下一款突破性的手机游戏有什么绝妙的想法吗?开始安卓游戏它将帮助您启动您的项目。这本书将指导您使用适用于Android智能手机和平板电脑的新Android SDK和早期SDK版本中提供的API来制作几个示例游戏应用程序的过程:

    • 适合Android智能手机和平板电脑的游戏开发和设计基础
    • Android平台在游戏制作环境中应用这些基本原理的基础,包括新的文件管理器系统和更好的电池续航时间管理
    • 2D和3D游戏的设计及其在Android平台上的成功实现

    这本书让开发人员可以看到和使用一些Android SDK Jelly Bean;但是,这本书的结构是为了让应用程序开发人员可以使用更早的Android SDK版本。

    你会学到什么

    • How to set up/use the development tools for creating your first Android game app
    • The fundamentals of game programming in the context of the Android platform
    • 如何使用Android的图形(Canvas,OpenGL ES 1.0/1.1)、音频和用户输入API来反映这些基本原理
    • How to develop two 2D games from scratch, based on Canvas API and OpenGL ES
    • How to create a full-featured 3D game
    • How to publish your games, get crash reports, and support your users
    • How to complete your own playable 2D OpenGL games

    Who this book is for

    这本书是为那些对Java有基本了解,想要在Android平台上编写游戏的人写的。它还为经验丰富的游戏开发人员提供了关于该平台的陷阱和特性的信息。

    目录表

    1. An Android in Every Home
    2. First Steps with the Android SDK
    3.游戏开发入门
    4. Android for Game Developers
    5. An Android Game Development Framework
    6. Mr. Nom Invades Android
    7. OpenGL ES: A Gentle Introduction
    8. 2D Game Programming Tricks
    9. Super Jumper: A 2D OpenGL ES Game
    10.OpenGL ES:走向3D
    11. 3D Programming Tricks
    12. Android Invaders: The Grande Finale
    13. Going Native with the NDK
    14. Marketing and Monetizing
    15.发布你的游戏
    16.下一步是什么?

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