Coding Art: The Four Steps to Creative Programming with the Processing Language

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Coding Art: The Four Steps to Creative Programming with the Processing Language
 

  • Author:Mathias FunkYu Zhang
  • Length: 295 pages
  • Edition: 1
  • Publisher: Apress
  • Publication Date: 2021-02-14
  • ISBN-10: 1484262638
  • ISBN-13: 9781484262634
  • Sales Rank: #878303 (See Top 100 Books)
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  • Buy Print:Buy from amazon


    Book Description

    Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education.

    In this book you’ll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You’ll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started.

    This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike.

    What You’ll Learn

    • Review ideas and approaches from creative programming to different professional domains
    • Work with computational tools like the Processing language
    • Understand the skills needed to move from static elements to animation to interaction
    • Use interactivity as input to bring creative concepts closer to refinement and depth
    • Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures
    • Leverage the diversity of art code on other platforms like the web or mobile applications
    • Understand the end-to-end process of computation art through real world use cases
    • Study best practices, common pitfalls, and challenges of the creative process

    Who This Book Is For 

    Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data.

    中文:

    书名:编码艺术:用处理语言进行创造性编程的四个步骤

    最后是一本关于创造性编程的书,直接写给艺术家和设计师!这本书不是遵循计算机科学的课程,而是针对那些在设计、艺术和教育的交叉领域工作的创意人员。

    在这本书中,你将学习如何将计算应用到创作过程中,遵循四个步骤的过程,并通过这个过程,进入编码和艺术的横截面,重点放在实际例子和相关的工作结构上。您将跟随计算艺术的一个真实世界用例,看看它如何与四个关键支柱相关联,并解决创作过程中的潜在陷阱和挑战。所有代码示例都显示在一个完全集成的处理示例库中,便于读者上手。

    这种在技能获得与创造过程和发展之间取得微妙平衡的独特方法使编码艺术这是一本为教授和学生提供创意编程和创意过程的实用参考书。

    你会学到什么

    • 回顾从创意编程到不同专业领域的想法和方法
    • 使用计算工具,如处理语言
    • 了解从静态元素到动画再到交互所需的技能
    • 使用互动性作为输入,使创意概念更接近精致和深度
    • 通过数据结构简化和扩展美学、节奏和流畅性的设计
    • 在网络或移动应用程序等其他平台上利用ART代码的多样性
    • 通过真实的用例理解计算艺术的端到端流程
    • 研究创意过程中的最佳实践、常见陷阱和挑战

    Who This Book Is For

    那些希望看到计算和数据能为他们的创造性表达做些什么的人;那些想要从不同角度将计算和数据整合到他们的实践中的学习者;以及那些已经知道如何编程的人,在计算和数据的背景下寻求创造力和灵感。

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