Processing for Android: Create Mobile, Sensor-Aware, and VR Applications Using Processing

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Processing for Android: Create Mobile, Sensor-Aware, and VR Applications Using Processing
 

  • Author:Andrés Colubri
  • Length: 381 pages
  • Edition: 1st ed.
  • Publisher: Apress
  • Publication Date: 2017-12-07
  • ISBN-10: 1484227182
  • ISBN-13: 9781484227183
  • Sales Rank: #2031101 (See Top 100 Books)
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  • Buy Print:Buy from amazon


    Book Description

    Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D and 3D. It ?also details the application of these techniques to different types of Android devices (smartphones, tablets, wearables and smartwatches).

    Processing for Android?walks you through the steps of taking an initial idea to a final app. With this book, you will be able to write engaging apps with interactive visuals driven by motion and location information obtained from the device’s sensors; including health data from the wearer, like step count and heart rate.

    An advantage of Processing for Android over more complex programming environments is the ability for users to focus on the interactions and visual output of their code rather than in the implementation details of the Android platform. This book goes through a comprehensive series of hand-on projects, ranging from simple sketches to more complex projects involving sensors and integration with larger apps. It also covers important aspects such as exporting your Processing projects as signed apps are ready to upload to the Google Play store and be share with the world!

    What You’ll Learn

    • Write apps and live wallpapers for smartphones and tablets
    • Design and implement interactive watch faces
    • Create Virtual Reality experiences for Cardboard devices
    • Integrate Processing sketches into larger apps and Android Studio
    • Export projects as completed apps ready to distribute through Google Play Store

    Who This Book Is For

    Artists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and virtual reality.

    Table of Contents

    Part I: First Steps with Processing for Android
    Chapter 1: Getting Started with Android Mode
    Chapter 2: The Processing Language
    Chapter 3: From Sketch to Play Store

    Part II: Drawing and Interaction
    Chapter 4: Drawing Graphics and Text
    Chapter 5: Touchscreen Interaction
    Chapter 6: Live Wallpapers

    Part III: Sensors
    Chapter 7: Reading Sensor Data
    Chapter 8: Driving Graphics and Sound with Sensor Data
    Chapter 9: Geolocation

    Part IV: Wearables and Watch Faces
    Chapter 10: Wearable Devices
    Chapter 11: Visualizing Time
    Chapter 12: Visualizing Physical Activity

    Part V: 3D and VR
    Chapter 13: 3D in Processing
    Chapter 14: VR Basics
    Chapter 15: Drawing in VR

    Appendix A: Gradle and Android Studio Integration
    Appendix B: Processing Libraries

    中文:

    书名:Processing for Android: Create Mobile, Sensor-Aware, and VR Applications Using Processing

    了解如何使用处理编程语言和环境轻松创建Android应用程序。这本书涵盖了处理语言的基础知识,允许用户有效地在2D和3D中编程交互图形。它还详细介绍了这些技术在不同类型的Android设备(智能手机、平板电脑、可穿戴设备和智能手表)上的应用。

    Processing for Android?引导您完成将最初的想法转化为最终应用程序的步骤。有了这本书,你将能够编写具有互动视觉效果的应用程序,这些应用程序由设备传感器获得的运动和位置信息驱动,包括佩戴者的健康数据,如步数和心率。

    与更复杂的编程环境相比,Android处理的一个优势是用户能够专注于代码的交互和可视输出,而不是Android平台的实现细节。这本书经历了一系列全面的动手项目,从简单的草图到涉及传感器和与更大应用程序集成的更复杂的项目。它还包括重要的方面,如导出您的处理项目,因为签名的应用程序已准备好上传到Google Play商店并与世界共享!

    What You’ll Learn

    • 为智能手机和平板电脑编写应用程序和实时墙纸
    • 设计和实现交互式表盘
    • 为纸板设备创造虚拟现实体验
    • 将处理草图集成到更大的应用程序和Android Studio中
    • 将项目导出为已完成的应用程序,以便通过Google Play Store分发

    这本书是为谁写的

    艺术家、设计师、学生、研究人员和业余爱好者,他们不一定是Android专家,但希望编写创造性地利用交互式图形、传感器数据和虚拟现实的移动应用程序。

    目录表

    第一部分:Android处理的第一步
    第1章:Android模式入门
    第2章:处理语言
    Chapter 3: From Sketch to Play Store

    第二部分:绘画和互动
    第4章:绘制图形和文本
    第5章:触摸屏交互
    Chapter 6: Live Wallpapers

    第三部分:传感器
    第7章:读取传感器数据
    第8章:使用传感器数据驱动图形和声音
    第9章:地理位置

    第四部分:可穿戴设备和手表
    第十章:可穿戴设备
    第11章:想象时间
    第12章:形象化体力活动

    Part V: 3D and VR
    第13章:处理中的3D
    第14章:VR基础知识
    Chapter 15: Drawing in VR

    附录A:Gradle与Android Studio的集成
    附录B:处理库

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