人工智能 : 一种现代的方法

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人工智能
: 一种现代的方法

作者:StuartJ.Russell/PeterNorvig

出版社:清华大学出版社

副标题:一种现代的方法

原作名:ArtificialIntelligence:AModernApproach

出版年:2011-7

页数:1132

定价:158.00元

装帧:平装

丛书:大学计算机教育国外著名教材系列(影印版)

ISBN:9787302252955

内容简介
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最权威、最经典的人工智能教材,已被全世界100多个国家的1200多所大学用作教材。最新版全面而系统地介绍了人工智能的理论和实践,阐述了人工智能领域的核心内容,并深入介绍了各个主要的研究方向。全书仍分为八大部分:第一部分“人工智能”,第二部分“问题求解”,第三部分“知识与推理”,第四部分“规划”,第五部分“不确定知识与推理”,第六部分“学习”,第七部分“通信、感知与行动”,第八部分“结论”。本书既详细介绍了人工智能的基本概念、思想和算法,还描述了其各个研究方向最前沿的进展,同时收集整理了详实的历史文献与事件。另外,本书的配套网址为教师和学生提供了大量教学和学习资料。

本书适合于不同层次和领域的研究人员及学生,是高等院校本科生和研究生人工智能课的首选教材,也是相关领域的科研与工程技术人员的重要参考书。

作者简介
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Stuart Russell,1962年生于英格兰的Portsmouth。他于1982年以一等成绩在牛津大学获得物理学学士学位,并于1986年在斯坦福大学获得计算机科学的博士学位。之后他进入加州大学伯克利分校,任计算机科学教授,智能系统中心主任,拥有Smith-Zadeh工程学讲座教授头衔。1990年他获得国家科学基金的“总统青年研究者奖”(Presidential Young Investigator Award),1995年他是“计算机与思维奖”(Computer and Thought Award)的获得者之一。1996年他是加州大学的Miller教授(Miller Professor),并于2000年被任命为首席讲座教授(Chancellor's Professorship)。1998年他在斯坦福大学做过Forsythe纪念演讲(Forsythe Memorial Lecture)。他是美国人工智能学会的会士和前执行委员会委员。他已经发表100多篇论文,主题广泛涉及人工智能领域。他的其他著作包括《在类比与归纳中使用知识》(The Use of Knowledge in Analogy abd Induction),以及与Eric Wefald合著的《做正确的事情:有限理性的研究》(Do the Right Thing: Studies in Limited Rationality)。

Peter Norvig,现为Google研究院主管(Director of Research),2002-2005年为负责核心Web搜索算法的主管。他是美国人工智能学会的会士和ACM的会士。他曾经是NASAAmes研究中心计算科学部的主任,负责NASA在人工智能和机器人学领域的研究与开发,他作为Junglee的首席科学家帮助开发了一种zui早的互联网信息抽取服务。他在布朗( Brown)大学得应用数学学士学位,在加州大学伯克利分校获得计算机科学的博士学位。他获得了伯克利“卓越校友和工程创新奖”,从NASA获得了“非凡成就勋章”。他曾任南加州大学的教授,并是伯克利的研究员。他的其他著作包括《人工智能程序设计范型:通用Lisp语言的案例研究》(Paradigms of AI Programming: Case Studies in Common Lisp),《Verbmobil:一个面对面对话的翻译系统》(Verbmobil:A Translation System for Face-to-FaceDialog),《UNIX的智能帮助系统》(lntelligent Help Systemsfor UNIX)。

目录
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Ⅰ artificial intelligence

1 introduction

1.1what is al?

1.2the foundations of artificial intelligence

1.3the history of artificial intelligence

1.4the state of the art

1.5summary, bibliographical and historical notes, exercises

2 intelligent agents

2.1agents and environments

2.2good behavior: the concept of rationality

2.3the nature of environments

2.4the structure of agents

2.5summary, bibliographical and historical notes, exercises

Ⅱ problem-solving

3 solving problems by searching

3.1problem-solving agents

3.2example problems

3.3searching for solutions

3.4uninformed search strategies

3.5informed (heuristic) search strategies

3.6heuristic functions

3.7summary, bibliographical and historical notes, exercises

4 beyond classical search

4.1local search algorithms and optimization problems

4.2local search in continuous spaces

4.3searching with nondeterministic actions

4.4searching with partial observations

4.5online search agents and unknown environments

4.6summary, bibliographical and historical notes, exercises

5 adversarial search

5.1games

5.2optimal decisions in games

5.3alpha-beta pruning

5.4imperfect real-time decisions

5.5stochastic games

5.6partially observable games

5.7state-of-the-art game programs

5.8alternative approaches

5.9summary, bibliographical and historical notes, exercises

6 constraint satisfaction problems

6.1defining constraint satisfaction problems

6.2constraint propagation: inference in csps

6.3backtracking search for csps

6.4local search for csps

6.5the structure of problems

6.6summary, bibliographical and historical notes, exercises

Ⅲ knowledge, reasoning, and planning

7 logical agents

7.1knowledge-based agents

7.2the wumpus world

7.3logic

7.4propositional logic: a very simple logic

7.5propositional theorem proving

7.6effective propositional model checking

7.7agents based on propositional logic

7.8summary, bibliographical and historical notes, exercises

8 first-order logic

8.1representation revisited

8.2syntax and semantics of first-order logic

8.3using first-order logic

8.4knowledge engineering in first-order logic

8.5summary, bibliographical and historical notes, exercises

9 inference in first-order logic

9.1propositional vs. first-order inference

9.2unification and lifting

9.3forward chaining

9.4backward chaining

9.5resolution

9.6summary, bibliographical and historical notes, exercises

10 classical planning

10.1 definition of classical planning

10.2 algorithms for planning as state-space search

10.3 planning graphs

10.4 other classical planning approaches

10.5 analysis of planning approaches

10.6 summary, bibliographical and historical notes, exercises

11 planning and acting in the real world

11.1 time, schedules, and resources

11.2 hierarchical planning

11.3 planning and acting in nondeterministic domains

11.4 multiagent planning

11.5 summary, bibliographical and historical notes, exercises

12 knowledge representation

12.1 ontological engineering

12.2 categories and objects

12.3 events

12.4 mental events and mental objects

12.5 reasoning systems for categories

12.6 reasoning with default information

12.7 the intemet shopping world

12.8 summary, bibliographical and historical notes, exercises

Ⅳ uncertain knowledge and reasoning

13 quantifying uncertainty

13.1 acting under uncertainty

13.2 basic probability notation

13.3 inference using full joint distributions

13.4 independence

13.5 bayes' rule and its use

13.6 the wumpus world revisited

13.7 summary, bibliographical and historical notes, exercises

14 probabilistic reasoning

14.1 representing knowledge in an uncertain domain

14.2 the semantics of bayesian networks

14.3 efficient representation of conditional distributions

14.4 exact inference in bayesian networks

14.5 approximate inference in bayesian networks

14.6 relational and first-order probability models

14.7 other approaches to uncertain reasoning

14.8 summary, bibliographical and historical notes, exercises

15 probabilistic reasoning over time

15.1 time and uncertainty

15.2 inference in temporal models

15.3 hidden markov models

15.4 kalman filters

15.5 dynamic bayesian networks

15.6 keeping track of many objects

15.7 summary, bibliographical and historical notes, exercises

16 making simple decisions

16.1 combining beliefs and desires under uncertainty

16.2 the basis of utility theory

16.3 utility functions

16.4 multiattribute utility functions

16.5 decision networks

16.6 the value of information

16.7 decision-theoretic expert systems

16.8 summary, bibliographical and historical notes, exercises

17 making complex decisions

17.1 sequential decision problems

17.2 value iteration

17.3 policy iteration

17.4 partially observable mdps

17.5 decisions with multiple agents: game theory

17.6 mechanism design

17.7 summary, bibliographical and historical notes, exercises

V learning

18 learning from examples

18.1 forms of learning

18.2 supervised learning

18.3 leaming decision trees

18.4 evaluating and choosing the best hypothesis

18.5 the theory of learning

18.6 regression and classification with linear models

18.7 artificial neural networks

18.8 nonparametric models

18.9 support vector machines

18.10 ensemble learning

18.11 practical machine learning

18.12 summary, bibliographical and historical notes, exercises

19 knowledge in learning

19.1 a logical formulation of learning

19.2 knowledge in learning

19.3 explanation-based learning

19.4 learning using relevance information

19.5 inductive logic programming

19.6 summary, bibliographical and historical notes, exercis

20 learning probabilistic models

20.1 statistical learning

20.2 learning with complete data

20.3 learning with hidden variables: the em algorithm.

20.4 summary, bibliographical and historical notes, exercis

21 reinforcement learning

21. l introduction

21.2 passive reinforcement learning

21.3 active reinforcement learning

21.4 generalization in reinforcement learning

21.5 policy search

21.6 applications of reinforcement learning

21.7 summary, bibliographical and historical notes, exercis

VI communicating, perceiving, and acting

22 natural language processing

22.1 language models

22.2 text classification

22.3 information retrieval

22.4 information extraction

22.5 summary, bibliographical and historical notes, exercis

23 natural language for communication

23.1 phrase structure grammars

23.2 syntactic analysis (parsing)

23.3 augmented grammars and semantic interpretation

23.4 machine translation

23.5 speech recognition

23.6 summary, bibliographical and historical notes, exercis

24 perception

24.1 image formation

24.2 early image-processing operations

24.3 object recognition by appearance

24.4 reconstructing the 3d world

24.5 object recognition from structural information

24.6 using vision

24.7 summary, bibliographical and historical notes, exercises

25 robotics

25.1 introduction

25.2 robot hardware

25.3 robotic perception

25.4 planning to move

25.5 planning uncertain movements

25.6 moving

25.7 robotic software architectures

25.8 application domains

25.9 summary, bibliographical and historical notes, exercises

VII conclusions

26 philosophical foundations

26.1 weak ai: can machines act intelligently?

26.2 strong ai: can machines really think?

26.3 the ethics and risks of developing artificial intelligence

26.4 summary, bibliographical and historical notes, exercises

27 al: the present and future

27.1 agent components

27.2 agent architectures

27.3 are we going in the right direction?

27.4 what if ai does succeed?

a mathematical background

a. 1complexity analysis and o0 notation

a.2 vectors, matrices, and linear algebra

a.3 probability distributions

b notes on languages and algorithms

b.1defining languages with backus-naur form (bnf)

b.2describing algorithms with pseudocode

b.3online help

bibliography

index

评论 ······

#纸质书# #课本# 扫过,爱过~我觉得是很好的入门书~

: TP18/57/A

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2013-2-21

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