Game Logic: Level Up and Create Your Own Games with Science Activities for Kids

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Game Logic: Level Up and Create Your Own Games with Science Activities for Kids
 

  • Author:Angie SmibertLena Chandhok
  • Length: 128 pages
  • Edition: I
  • Publisher: Nomad Press
  • Publication Date: 2019-06-09
  • ISBN-10: 1619308053
  • ISBN-13: 9781619308053
  • Sales Rank: #1516989 (See Top 100 Books)
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  • Buy Print:Buy from amazon


    Book Description

    What was the last game you played? Video game, board game, world building game?

    In Game Logic: Level Up and Create Your Own Games with Science Activities for Kids, middle schoolers take on the world of games by figuring out what makes them challenging, fun, and addictive! Kids love games. Board games are still wildly popular, despite the profusion of video gaming devices that reach audiences as young as toddlerhood. World-building games such as Settlers of Catan and Dungeons & Dragons are played by hundreds of thousands of people worldwide, both online and in living rooms, and gaming conferences occur around the globe, including hundreds in the United States alone. This makes gaming a perfect backdrop for learning new skills!

    This book takes kids on a journey to discover the history of games, and then leads them from their initial idea for a new game through several iterations of a game all the way to playing the final version of a game they created. Educators use games as a way to introduce logic, collaboration, and persistence in classrooms, and Game Logic is the perfect companion. Kids explore the processes of both playing and creating games while developing critical and creative thinking skills that apply to tasks and concepts across academic fields.

    Game Logic includes hands-on STEAM activities and critical thinking exercises related to games. Fun facts, links to online primary sources and other supplemental material, and essential questions encourage readers to dive deeper into the games they love to discover what makes them tick.

    Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad’s unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.

    中文:

    书名:游戏逻辑:升级自己的游戏,用儿童科学活动创造自己的游戏

    你上一次玩的游戏是什么?电子游戏,棋盘游戏,建造世界的游戏?

    在……里面游戏逻辑:升级自己的游戏,用儿童科学活动创造自己的游戏,中学生通过找出是什么让它们具有挑战性、趣味性和成瘾性来挑战游戏世界!孩子们喜欢游戏。棋类游戏仍然广受欢迎,尽管视频游戏设备比比皆是,受众从幼儿时期就开始接触。创造世界的游戏,如卡坦岛的定居者{pos(192,210)}{pos(192,210)}世界各地有数十万人在网上和客厅玩游戏,游戏会议在全球各地举行,其中仅在美国就有数百人。这使得游戏成为学习新技能的完美背景!

    这本书带着孩子们踏上了一段探索游戏历史的旅程,然后引导他们从最初的新游戏想法到游戏的几次迭代,直到玩他们创造的游戏的最终版本。教育工作者将游戏作为一种在课堂上引入逻辑、协作和坚持不懈的方式,而游戏逻辑是完美的伴侣。孩子们探索玩游戏和创造游戏的过程,同时发展批判性和创造性的思维技能,这些技能适用于学术领域的任务和概念。

    Game Logic它包括与游戏相关的动手蒸汽活动和批判性思维练习。有趣的事实、指向在线主要来源和其他补充材料的链接以及基本问题鼓励读者更深入地研究他们喜欢的游戏,发现是什么让他们成功。

    游牧民族出版社的书籍将内容与参与融为一体。共同核心国家标准、下一代科学标准和STEM教育都将基于项目的学习作为教育的关键组成部分。将内容与基于探究的项目相结合可以刺激学习,使学习变得活跃和活跃。Nomad的独特方法同时为孩子们奠定了事实知识的基础,同时允许他们有空间成为好奇、创造性和批判性的思想家。

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