Mastering Android Game Development with Unity

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Mastering Android Game Development with Unity
 

  • Author:Wajahat Karim
  • Length: 352 pages
  • Edition: 1
  • Publisher: Packt Publishing
  • Publication Date: 2017-06-06
  • ISBN-10: B01M68DBRU
  • Sales Rank: #1681605 (See Top 100 Books)
  • Download:Register/Login to Download
  • Buy Print:Buy from amazon


    Book Description

    Key Features

    • Develop complex Android games with the help of Unity’s advanced features such as artificial intelligence, high-end physics, and GUI transformations.
    • Create amazing Graphical User Interfaces (GUIs) with Unity’s new uGUI system
    • Unravel and deploy exciting games across Android devices

    Book Description

    Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity’s intuitive, easy-to-learn toolset and this book, it’s never been easier to become a game developer.

    You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.

    What you will learn

    • Develop your own Jetpack Joyride clone game
    • Explore the advanced features of Unity 5 by building your own Action Fighting game
    • Develop remarkable Graphical User Interfaces (GUIs) with Unity’s new uGUI system
    • Enhance your game by adding stunning particle systems and complex animations
    • Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras
    • Make your game more realistic by providing music and sound effects
    • Debug and deploy your games on different Android devices

    Table of Contents

    Chapter 1. Introduction To Android Game Development With Unity3D
    Chapter 2. Finishing The Perky Penguin 2D Game
    Chapter 3. Adding Player Character For An Action Fighting Game
    Chapter 4. Enemy Characters With Ai
    Chapter 5. Gameplay, Ui, And Effects
    Chapter 6. Gamescene And Sceneflow
    Chapter 7. Gamestats, Social, Iap, And Ad Integration
    Chapter 8. Sound, Finishing Touches, And Publishing

    中文:

    书名:用Unity掌握Android游戏开发

    主要特点

    • 借助Unity的高级功能,如人工智能、高端物理和图形用户界面转换,开发复杂的Android游戏。
    • 使用Unity’的新uGUI系统创建令人惊叹的图形用户界面
    • 在Android设备上拆解和部署激动人心的游戏

    图书描述

    像Unity这样的游戏引擎是我们所了解和喜爱的游戏背后的动力工具。Unity是最广泛使用和最受欢迎的游戏开发包之一,从业余爱好者到大型工作室,每个人都使用它来为Web、桌面、移动和控制台创建游戏和交互体验。有了Unity直观、易学的工具包和这本书,成为一名游戏开发人员从未像现在这样容易。

    您将从Android游戏开发的基本概念开始,Android游戏的简要历史,Unity5中Android游戏的构建块,以及游戏的基本流程。您将为Jetpack Joyride克隆游戏配置一个空项目,添加一个环境和角色,并控制它们。接下来,您将了解粒子系统、相机管理、预制、动画、触发器、碰撞器和基本图形用户界面系统等主题。然后,您将介绍3D动作格斗游戏的基本设置,导入模型、纹理并使用虚拟屏幕上的操纵杆控制它们。稍后,您将为3D配置设置场景,创建基本游戏,并管理输入控制。接下来,您将学习创建主菜单、游戏性、游戏结束、成绩和高分屏幕的界面。最后,您将使用统计数据、声音和社交网络来完善您的游戏,然后在Android设备上测试游戏,然后将其发布到Google Play、亚马逊和OUYA商店。

    你将学到什么

    • 开发您自己的Jetpack Joyride克隆游戏
    • 通过构建自己的动作格斗游戏来探索Unity5的高级功能
    • 使用Unity的新uGUI系统开发卓越的图形用户界面(Gui)
    • 通过添加令人惊叹的粒子系统和复杂的动画来增强游戏
    • 使用特效、灯光、天空立方体地图和相机构建令人愉悦的虚拟世界
    • 通过提供音乐和音效使您的游戏更逼真
    • 在不同的Android设备上调试和部署您的游戏

    目录表

    第1章使用Unity3D开发Android游戏简介
    第二章:完成精力充沛的企鹅2D游戏
    第三章:为动作格斗游戏添加玩家角色
    第四章.带AI的敌人角色
    第五章游戏、用户界面和特效
    Chapter 6. Gamescene And Sceneflow
    第7章:游戏、社交、IAP和广告整合
    第8章:声音、润色和出版

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