Learning Unity Android Game Development

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Learning Unity Android Game Development
 

  • Author:Thomas Finnegan
  • Length: 346 pages
  • Edition: 1
  • Publisher: Packt Publishing
  • Publication Date: 2015-04-30
  • ISBN-10: 1784394696
  • ISBN-13: 9781784394691
  • Sales Rank: #2066264 (See Top 100 Books)
  • Download:Register/Login to Download
  • Buy Print:Buy from amazon


    Book Description

    Learn to create stunning Android games using Unity

    About This Book

    • Leverage the new features of Unity 5 for the Android mobile market with hands-on projects and real-world examples
    • Create comprehensive and robust games using various customizations and additions available in Unity such as camera, lighting, and sound effects
    • Precise instructions to use Unity to create an Android-based mobile game

    Who This Book Is For

    If you are an Android developer who wants to learn how to build games with Unity for the Android platform, then this book is ideal for you. Some prior knowledge of C# and JavaScript would be helpful.

    What You Will Learn

    • Set up the development environment when working with both Unity and Android
    • Import and work with the basic blocks of a game such as meshes, materials, and animations
    • Utilize particles and sound effects to provide feedback to the player
    • Adjust camera effects and game logic to create 2D games
    • Interface with touch and tilt inputs to create custom control systems
    • Create custom graphical interfaces and control elements
    • Leverage pathfinding to get intelligently moving characters
    • Illuminate scenes dynamically using lightmaps

    Unity 5 is a revolution in developing great games for Android that provides a great integration platform that works seamlessly with Unity 5, which means that games can be developed quicker and easier than ever before.

    Packed with a lot of examples, this book starts by helping you to understand all the great features that Unity 5 and Android have to offer. You will then create great games like Tic-Tac-Toe and the Monkey Ball game and also learn to enhance them. You will then expand the game’s environment with lights and a skybox and learn to create enemies in a tank battle game. You will then explore the touch and tilt controls with the creation of a Monkey Ball clone.

    With the recreation of a game similar to Angry Birds, you will delve into configuring physics and options for a 2D game experience. Finally, you will get a complete experience by learning the optimization techniques needed to keep your games running smoothly.

    Table of Contents

    Chapter 1: Saying Hello to Unity and Android
    Chapter 2: Looking Good – The Graphical Interface
    Chapter 3: The Backbone of Any Game – Meshes, Materials, and Animations
    Chapter 4: Setting the Stage – Camera Effects and Lighting
    Chapter 5: Getting Around – Pathfinding and AI
    Chapter 6: Specialities of the Mobile Device – Touch and Tilt
    Chapter 7: Throwing Your Weight Around – Physics and a 2D Camera
    Chapter 8: Special Effects – Sound and Particles
    Chapter 9: Optimization

    中文:

    书名:学习统一安卓游戏开发

    学习使用Unity创建令人惊叹的Android游戏

    关于本书

    • 通过实际操作的项目和真实世界的示例,利用适用于Android移动市场的Unity5的新功能
    • 使用Unity中提供的各种定制和附加功能(如摄像头、灯光和音效)创建全面而强大的游戏
    • 使用Unity创建基于Android的手机游戏的精确说明

    Who This Book Is For

    如果你是一名Android开发人员,想学习如何在Android平台上使用Unity构建游戏,那么这本书是你的理想之选。具备一些C#和Java脚本的先验知识会很有帮助。

    你将学到什么

    • 在使用Unity和Android时设置开发环境
    • 导入和使用游戏的基本块,如网格、材质和动画
    • 利用粒子和音效向玩家提供反馈
    • 调整相机特效和游戏逻辑,创建2D游戏
    • 带有触摸和倾斜输入的界面,可创建自定义控制系统
    • 创建自定义图形界面和控件元素
    • 利用寻路功能获得智能移动的角色
    • 使用光照贴图动态照亮场景

    Unity 5是为Android开发伟大游戏的一场革命,它提供了一个与Unity5无缝合作的伟大集成平台,这意味着游戏可以比以往任何时候都更快、更容易地开发。

    这本书有很多例子,一开始就帮助你理解Unity5和Android提供的所有伟大功能。然后,您将创建像Tic-Tac-Toe和Monkey Ball游戏这样的伟大游戏,并学习如何增强它们。然后,您将使用灯光和天箱来扩展游戏的环境,并学习在坦克战斗游戏中创建敌人。然后,您将使用创建的Monkey Ball克隆探索触摸和倾斜控件。

    通过重现类似《愤怒的小鸟》的游戏,您将深入研究2D游戏体验的物理配置和选项。最后,通过学习保持游戏平稳运行所需的优化技术,您将获得完整的体验。

    目录表

    第一章:向Unity和Android问好
    第2章:美观-图形界面
    第三章:任何游戏的中坚力量–网格、材质和动画
    第四章:舞台镜头特效和灯光的设置
    第5章:出行–寻路与人工智能
    第6章:移动设备的特点-触摸和倾斜
    第7章:举手之劳–物理与2D相机
    Chapter 8: Special Effects – Sound and Particles
    第9章:优化

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